Search found 49 matches
- 16 May 2014, 05:49
- Forum: Organisation and Planning
- Topic: OpenMW 0.30.0
- Replies: 259
- Views: 103563
Re: OpenMW 0.30.0
I'm on Win32, and Greendogo's screenshot is what it looks like for me.
- 22 Apr 2014, 11:10
- Forum: Feature Requests and Suggestions
- Topic: Characters and physics
- Replies: 52
- Views: 27751
Re: Characters and physics
And speaking of personal preferences, the anatomy on those is...fantastical. Very fantastical, even. :mrgreen: Seconded. I have not been able to find a Skyrim body replacer which I prefer to vanilla. Then again, I have the unfortunate luck of being a straight female... I would happily use something...
- 17 Apr 2014, 13:48
- Forum: Organisation and Planning
- Topic: OpenMW 0.30.0
- Replies: 259
- Views: 103563
Re: OpenMW 0.30.0
I've noticed a significant fps improvement in Ace's latest nightly build. I've gone from 16-17 fps in Seyda Neen to 22-23 fps, and from 12-14 fps in Balmora to 19-21. Awesome work! -- This does wonders for playability. Time for some bug testing...
- 16 Apr 2014, 02:51
- Forum: Off Topic
- Topic: Behold! the Bloodmoon is upon us!!!
- Replies: 3
- Views: 2390
Re: Behold! the Bloodmoon is upon us!!!
Awesome! I live on the Eastern coast of Australia, so I should have been able to see this... if the weather last night wasn't so awful (continually overcast, torrential rain). Will definitely keep an eye out for the next one.
- 26 Mar 2014, 09:43
- Forum: Off Topic
- Topic: Oculus Rift purchased by Facebook
- Replies: 20
- Views: 10435
Re: Oculus Rift purchased by Facebook
I was going to purchase the new dev kit coming out this year, but this news has significantly reduced my excitement. Ergh, why...
- 26 Feb 2014, 13:30
- Forum: Infrastructure
- Topic: English weekly news translation
- Replies: 62
- Views: 35064
Re: English weekly news translation
Here you go. I've rephrased one or two things, notably this line: The expression is created in such manner that it can be adapted to each column which could hold the corresponding record. I had to read it a couple of times to understand what it meant. Please check that my alterations make the meanin...
- 25 Feb 2014, 02:47
- Forum: General Development
- Topic: Saved Games
- Replies: 62
- Views: 27466
Re: Saved Games
Spells learnt by the player are not saved yet, either.
- 25 Feb 2014, 02:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 122760
Re: OpenMW 0.29.0
I can confirm that saving works in Ace's 64bit build, at least.
- 30 Jan 2014, 22:04
- Forum: General
- Topic: Splash screens
- Replies: 55
- Views: 25864
Re: Splash screens
No. We can't. Disregarding openmw and going off of Bethesda's precedents. This is exactly what morroblivion does and why it can't be discussed on the official forums. It does not distribute the assets. It takes the assets directly from your copy of morrowind and up-ports them to oblivion. Using ass...
- 18 Jan 2014, 08:49
- Forum: Support
- Topic: Windows Crash -- Ogre Exception
- Replies: 0
- Views: 1631
Windows Crash -- Ogre Exception
Hi, I've been consistently crashing due to the issue below for the last few builds of OpenMW (perhaps since moving to Ogre 1.9?). This happens after an hour or so of gameplay. Ogre log is attached. OGRE EXCEPTION(3:RenderingAPIException): Error Presenting surfaces in D3D9Device::present at ..\..\..\...