Search found 2142 matches

by scrawl
08 Apr 2012, 20:13
Forum: General Development
Topic: Water Rendering
Replies: 117
Views: 66203

Re: Water Rendering

Yeah, I forgot to mention. You need ogre v1-8 from mercurial repo; the RC1 isn't recent enough. (The needed changes will be in the final 1.8 version)
by scrawl
08 Apr 2012, 18:21
Forum: General Development
Topic: Physics improvement
Replies: 272
Views: 86002

Re: Physics improvement

K1ll managed to compile and told me what was needed to fix, so not that bad actually. There's still numerous warnings though.
by scrawl
08 Apr 2012, 18:15
Forum: General Development
Topic: Water Rendering
Replies: 117
Views: 66203

Re: Water Rendering

Related to the fogging issues. I'll just disable water fog for now.
by scrawl
08 Apr 2012, 17:19
Forum: General Development
Topic: Physics improvement
Replies: 272
Views: 86002

Re: Physics improvement

The real branch is physicsaedra2 (mentioned in the video)

I merged the latest master into it (see scrawl/physicsaedra2), no idea how to solve the compile errors though.

Nothing windows specific there as far as i can see, just errors related to gcc and cxx11 features.
by scrawl
08 Apr 2012, 13:50
Forum: Off Topic
Topic: What really went wrong with Morrowind?
Replies: 54
Views: 25799

Re: What really went wrong with Morrowind?

The most retarded thing about Morrowind? You can run faster by going sideways (hold W + A or D)
I hope this is fixed in our new physics implementation.
by scrawl
05 Apr 2012, 23:40
Forum: General
Topic: Testing the latest windows master branch
Replies: 20
Views: 12967

Re: Testing the latest windows master branch

Not blaming your system. I'm just saying that there might be a heavy cpu bottleneck somewhere in the code. Hard to say though.
by scrawl
05 Apr 2012, 23:12
Forum: General
Topic: Testing the latest windows master branch
Replies: 20
Views: 12967

Re: Testing the latest windows master branch

Traveling a few inches into the infamus cell i get this:

FPS: 12
TRI: 62647
BATCH: 473

Looking right up into the sky in the same cell, i get this:

FPS: 12
TRI: 8582
BATCH: 68
Looks like its the CPU's fault.
by scrawl
05 Apr 2012, 22:39
Forum: General
Topic: Testing the latest windows master branch
Replies: 20
Views: 12967

Re: Testing the latest windows master branch

You are not supposed to change settings-default.cfg. There is a user settings file created in the same location as the log files (settings.cfg) this is the one you should change.
by scrawl
05 Apr 2012, 20:25
Forum: General
Topic: Testing the latest windows master branch
Replies: 20
Views: 12967

Re: Testing the latest windows master branch

@Rebel-Rider: Does the batch and/or triangle count change significantly for you when crossing such a cell border?

You can activate the fps display by setting [HUD] fps = 2 in your settings.cfg.
by scrawl
05 Apr 2012, 20:02
Forum: General
Topic: Testing the latest windows master branch
Replies: 20
Views: 12967

Re: Testing the latest windows master branch

2. On cell change the fps can drop or increase by 50% or more for no good reason. This is related to the above issue, but are happening in areas that makes no sense since there is hardly anything there that should, or could cause slowdowns. I'm confirming this is also present on linux. I will do a ...