Search found 55 matches
- 13 Aug 2018, 12:53
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 169649
Re: Shadows
I appreciate the work that is being done in shadows and in OpenMW in general and I want to see shadows as soon as anyone else but.. this? A patreon just for AnyOldName3? I appreciate your work but this seems dividing the community and born of an internal conflict. Me as final user of OpenMW feel con...
- 21 Jul 2018, 15:57
- Forum: Feature Requests and Suggestions
- Topic: Water shaders, OpenMW vs MGEXE
- Replies: 53
- Views: 41555
- 21 Jul 2018, 15:55
- Forum: Feature Requests and Suggestions
- Topic: Water shaders, OpenMW vs MGEXE
- Replies: 53
- Views: 41555
Re: Water shaders, OpenMW vs MGEXE
Hey look what says in one of the links you posted! FOAM!! FOAAAAM caps!!! "osgOcean An add-on for the open-source OSG library which does deep-water wave surfaces: Foam caps, Refraction/Reflection, God Rays, Surface glare, Underwater depth of field, Simulated light absorption and scattering, etc...
- 19 Jun 2018, 09:08
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 264874
Re: OpenMW 0.45.0
I'm sorry to hear that Scrawl quitted.
We can not lose him.
Do you want me to try to convince him?
We can not lose him.
Do you want me to try to convince him?
- 15 Jun 2018, 17:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 264874
Re: OpenMW 0.45.0
What is The Great Kerfuffle ?
What happened?
What happened?
- 28 May 2018, 10:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 166775
Re: OpenMW 0.44.0
I hope shadows make it into OpenMW 0.44. I'm looking forward for them.
I share the view that having shadows now will help debug them or find potential bugs *with them*, checked by multiple users in different circumstances.
Also it will help bring in new developers and modders.
I share the view that having shadows now will help debug them or find potential bugs *with them*, checked by multiple users in different circumstances.
Also it will help bring in new developers and modders.
- 27 Apr 2018, 10:15
- Forum: Join the team
- Topic: Application: x1ph0z
- Replies: 6
- Views: 5461
Re: Application: x1ph0z
Yes please, make a tutorial in the wiki step by step for retarded users like me on how to build it for visual studio 2017, it would be of great help.
- 19 Apr 2018, 10:21
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 169649
Re: Shadows
How is this progressing?
Any chance we will get shadows on OpenMW 0.44 or it's more like OpenMW 0.45?
Thank you for your good work.
Any chance we will get shadows on OpenMW 0.44 or it's more like OpenMW 0.45?
Thank you for your good work.
- 06 Apr 2018, 10:56
- Forum: Feature Requests and Suggestions
- Topic: Ambient Occlusion in Morrowind
- Replies: 11
- Views: 8073
Re: Ambient Occlusion in Morrowind
Thank you for your answers, yes I was refering to SSAO and HBAO (which one is better?) EffectCompositor would be amazing, I hope scrawl or someone knowledgeable has time for this in the future. PS: I'm sure god rays would look amazing :) PS2: Judging by this image seems that HBAO is superior to SSAO...
- 05 Apr 2018, 13:11
- Forum: Feature Requests and Suggestions
- Topic: Ambient Occlusion in Morrowind
- Replies: 11
- Views: 8073
Ambient Occlusion in Morrowind
Is feasible this feature in Morrowind? As an optional checkbox in GUI adjust graphics? I imagine adjusting graphics in Morrowind with predefined settings like low, medium, high and ultra and with ultra the checkbox of ambient occlusion gets checked automatically? What do you think of it? http://medi...