Search found 40 matches
- 28 Jun 2016, 02:43
- Forum: Example-Suite
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 39
- Views: 49653
Re: Issue #3185 - finding a suitable NPC model
On a slightly unrelated note, I'll be trying to make another body model (male too, but I'll eventually get to make a female model) for this project. I know I don't have much experience, so I'm expecting this to be a 40 to 100 hours job. I've almost done the front layout (I'd send out a picture, but ...
- 26 Jun 2016, 04:55
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12 released!
- Replies: 12
- Views: 8654
Re: OpenMW Example Suite 0.12 released!
Just realized the only hardware I have access to doesn't support graphics acceleration, so blender commits seppuku at launch...
I think the task might as well be done by someone else, it sucks to see your computer die, and leave you without hardware to work with.
I think the task might as well be done by someone else, it sucks to see your computer die, and leave you without hardware to work with.
- 24 Jun 2016, 16:47
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12 released!
- Replies: 12
- Views: 8654
Re: OpenMW Example Suite 0.12 released!
I'll probably be trying to make pants(ties?). So yeah, still don't have a personal computer, but I learnt the wonder that is Google Drive. Consider this task taken and it'll probably be done in a week, UV mapped but not textured. I still don't have anything good to make a texture, unless taking pict...
- 10 Jun 2016, 02:23
- Forum: Off Topic
- Topic: Project not complete without normal maps.
- Replies: 7
- Views: 4007
Re: Parallax Occlusion : A possibility?
I'll be happy when there are normal maps for every texture. It doesn't look like it will be done anytime soon, and I'll be more than content to accept this project as complete when it finally crosses that line. What you are asking for is something that OpenMW's dev team cannot help you with. We do ...
- 05 Jun 2016, 06:20
- Forum: Example-Suite
- Topic: Proposal for getting this project done
- Replies: 51
- Views: 29087
Re: Proposal for getting this project done
A lot of asset creators, like in Skywind, do it for portfolio, not for community. They want work in Bethesda or Valve etc. :( A lot of asset creators don't realize the potential of open source too. To share their asset might not contribute to their pockets, but it certainly helps a lot of other peo...
- 05 Jun 2016, 05:56
- Forum: General
- Topic: Parallax Occlusion : A possibility?
- Replies: 14
- Views: 9426
Re: Parallax Occlusion : A possibility?
>Yeah, you could probably do that with a geometry shader, provided it has access to smoothing group data so that you can do it properly. So long as the model's normals are valid, interpolating an extra vertex in the middle of each triangle is trivial, and you could do it recursively (since you have...
- 05 Jun 2016, 03:11
- Forum: Off Topic
- Topic: Improve fighting system brainstorming
- Replies: 39
- Views: 19882
Re: Improve fighting system brainstorming
All of you guys have some pretty great ideas (especially the realistic damage system you proposed before), but did any of your ever think about directional fighting like M&B? I mean, M&B directional fighting wasn't perfect either, but it was rather good. The whole idea would be to add a dodg...
- 04 Jun 2016, 03:52
- Forum: General
- Topic: Parallax Occlusion : A possibility?
- Replies: 14
- Views: 9426
Parallax Occlusion : A possibility?
I've been wondering about the availability of parallax occlusion in OpenMW for quite a while. I looked at the wiki about height normal maps and parallax maps, but is parallax occlusion supported? Or is it just parallax mapping? Parallax Occlusion, if not yet supported, HAS TO BE in the future. It's ...
- 02 Jun 2016, 11:39
- Forum: Organisation and Planning
- Topic: OpenMW needs more french translation... Mind if I provide it
- Replies: 2
- Views: 4170
Re: OpenMW needs more french translation... Mind if I provid
Tu pourrais être intéressé par ce sujet : https://forum.openmw.org/viewtopic.php?f=24&t=3586 Sinon pour ta traduction, il est plus intéressant de traduire les news récentes que les news anciennes. Les francophone veulent eux aussi utiliser 0.39, pas de raison de leur traduire seulement la news ...
- 02 Jun 2016, 03:45
- Forum: Organisation and Planning
- Topic: OpenMW needs more french translation... Mind if I provide it
- Replies: 2
- Views: 4170
OpenMW needs more french translation... Mind if I provide it
I really joined the forum to do a traduction of the news, and so I basically started one, and I'm halfway through. I spent a good 40 minutes on it, and since the old news translator does not translate news anymore, I thought: "Hey, why not doing it myself?". I mean, it all looks useless an...