Search found 428 matches
- 01 Nov 2018, 22:08
- Forum: Other Forks and Ports
- Topic: Is an android port lf tes3mp possible?
- Replies: 7
- Views: 5257
Re: Is an android port lf tes3mp possible?
Even if it did use .NET, .NET is now supported on non-Microsoft systems, so it wouldn't be a problem. To clarify for anybody who is unaware, .NET Framework is Windows-only. In contrast, .NET Core , which is the cross-platform successor that is something like 90% compatible with .NET Framework, is a...
- 28 Oct 2018, 23:52
- Forum: Organisation and Planning
- Topic: An alternative UI for the OpenMW launcher and installation wizard
- Replies: 20
- Views: 32459
Re: An alternative UI for the OpenMW launcher and installation wizard
Go for it! I've been unable to do this myself (and got sidetracked by other things like the Advanced settings), but I think that making first-time setup better would be a big improvement for OpenMW.terabyte25 wrote: ↑19 Oct 2018, 00:46 Don't know where this went, but perhaps I could expand on this?
- 02 Oct 2018, 02:13
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36645
Re: Weapon sheathing
Can we make weapon sheathing an optional feature from the Advanced panel and merge it into master?
- 02 Oct 2018, 02:08
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58481
Re: The new MWSE-Lua interface
Edit 2: Just so we are clear: The last part of the post I linked is outdated. We have pretty much settled on Lua at this point. To be clear: Lua is definitely settled on by this point . So for anybody reading this, please don't suggest JavaScript, AngelScript, Python, or any other language. We've d...
- 25 Sep 2018, 22:50
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 264008
Re: OpenMW 0.45.0
I can't (or couldn't when I tried a few months ago, even with Scrawl's help) reliably get shadow map rendering to do anything differently to regular rendering, which means I can't do anything to stop actors with an invisibility effect showing up in the shadow map. This might well also be because OS...
- 22 Sep 2018, 20:45
- Forum: Support
- Topic: Do we need a Vanilla Morrowind Install?
- Replies: 4
- Views: 2983
Re: Do we need a Vanilla Morrowind Install?
This is the list of mods that have been tested. There’s a good chance that many other mods work tooTheGrimblade wrote: ↑22 Sep 2018, 18:13 For your information: https://wiki.openmw.org/index.php?title=Mod_status
This is a list of OpenMW compatible mods.
- 20 Sep 2018, 14:19
- Forum: General
- Topic: Forum reorganization
- Replies: 4
- Views: 2792
Re: Forum reorganization
The Example Suite section has several sub-sub-forums. Is that necessary? It seems that most of them are old or unused. Mod and Game Development Example Suite News (9 topics, last one 07 Sept 2017) General Discussion (45 topics, last one 18 Sept 2018) Showcase (1 topic, last one 02 Mar 2016) Concept ...
- 18 Sep 2018, 17:18
- Forum: Support
- Topic: Can't install on macOS
- Replies: 3
- Views: 2893
Re: Can't install on macOS
I believe that dialog asks you to select the location of the Morrowind installation media, but since OS X doesn't do dialog titles it isn't all that clear what you're supposed to do. Normal operating systems would have "Select Morrowind installation media" in the title. It's on my list of...
- 18 Sep 2018, 16:59
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550962
Re: [WIP] Android port testing
Good news! We now have a new place to talk about Android ports!
Head over to our new Other Forks and Ports subforum and ask your questions about the Android port, or any other ports, over there!
Head over to our new Other Forks and Ports subforum and ask your questions about the Android port, or any other ports, over there!
- 18 Sep 2018, 03:22
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 84274
Re: List of (other) FOSS game engine replacement projects
ScummVM and its sister project ResidualVM should certainly be added to the list, as they are both FOSS game engine recreations, primarily for the SCUMM and GrimE engines, but including others as well. Also OpenKeeper for Dungeon Keeper II (and as a side note, it's the only active game engine recrea...