Search found 2142 matches

by scrawl
25 Feb 2012, 13:28
Forum: Off Topic
Topic: Show your desktop
Replies: 94
Views: 41892

Re: Show your desktop

ok, why not:

clean:
Image

dirty:
Image
by scrawl
24 Feb 2012, 21:37
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

Maybe we should consider moving this feature from 0.14.0 to 0.13.0
I don't oppose.

I hope to finish the last aspects of rendering this weekend (night sky with stars / nebulas, thunder storms, moon fixes, sun glare fading)
by scrawl
22 Feb 2012, 19:55
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

Fired up MW, recorded a video of a thunderstorm and after watching it frame-by-frame I realised that there is no actual thunder rendered, they just brighten up the whole screen. Nice trick, since you don't notice how cheap that is because it goes so fast.
by scrawl
21 Feb 2012, 23:33
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

I forgot thunderstorms on the ToDo list. I need to find out which textures are used for them. these might be related (but they look like flash effects, and not the actual lightning): ./textures/tx_stormalpha02.dds ./textures/tx_stormalpha01.dds ./textures/tx_stormalpha00.dds and then these ( i'm sur...
by scrawl
21 Feb 2012, 22:56
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

yes sorry, fixed
by scrawl
21 Feb 2012, 18:19
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

this is roughly the class design i have in mind, do you agree?

==> : owns
--> : knows

World ==> WeatherManager
WeatherManager --> RenderingManager

RenderingManager ==> SkyManager
RenderingManager ==> WeatherEffectsManager [ for rain, ashstorms, etc ]
by scrawl
20 Feb 2012, 23:01
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

raevol wrote:
Regarding the dependency, is it small enough that we can build it into our project? Or am I completely misunderstanding?
It's an Ogre plugin (like GL RenderSystem), so we are not building it.
by scrawl
20 Feb 2012, 22:14
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

I'm not happy about adding the CG dependency, but writing the shaders in both languages (GLSL + HLSL) is even worse, IMO.
by scrawl
20 Feb 2012, 20:28
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

btw. I am not 100% sure about this, but I think there is a bug in the cell-specific ambient lighting (which is only available for interiors in MW), which also sets it in exterior cells. This bug might interfere with your attempts. I already noticed this bug. mAmbientMode (in RenderingManager) is un...
by scrawl
20 Feb 2012, 16:38
Forum: General Development
Topic: Sky
Replies: 67
Views: 26124

Re: Sky

But what really is needed is someone firing up MW, starring at the sky for a good long while and make a complete and definite list of all features needed. Features we need: Rendering (in order of importance): 1. several skydome meshes (at least one for atmosphere and one for clouds) 2. an UV scroll...