Search found 2556 matches

by AnyOldName3
12 May 2020, 22:54
Forum: Support
Topic: [Solved] Where to edit Light Attenuation
Replies: 12
Views: 7852

Re: Where to edit Light Attenuation

Bear in mind that because Morrowind isn't gamma-correct, attenuation won't work how it does in real life. Real lights attenuate quadratically, but in Morrowind and OpenMW, linear will look more realistic. Regarding lanterns in Balmora, to change those, you'd have to open the editor (either the origi...
by AnyOldName3
12 May 2020, 02:58
Forum: General
Topic: First ever MW playthrough-advice
Replies: 4
Views: 4845

Re: First ever MW playthrough-advice

modding-openmw.com has a few lists depending on what kind of playthrough you want. The I Heart Vanilla one is pretty much just things that no one would object to, so it includes fixes, but doesn't really change anything else.
by AnyOldName3
11 May 2020, 03:25
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325583

Re: Elder-scrolls IV Oblivion

You're not on the Skyrim SE RE discord server, are you? There's a lot of knowledge between all the people there, and even when something isn't exactly the same as the recent games, it can be good to bounce ideas around.
by AnyOldName3
10 May 2020, 03:07
Forum: General Development
Topic: OpenMW on Vulkan API?
Replies: 7
Views: 8013

Re: OpenMW on Vulkan API?

If you're using OpenGL correctly, behaviour should be the same wherever you use it. Sometimes there are driver bugs (Vulkan was supposed to help with this by making it easier to write drivers, but most vendors just used smaller driver teams to make similar-quality drivers instead of the same sized t...
by AnyOldName3
10 May 2020, 03:01
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325583

Re: Elder-scrolls IV Oblivion

We only need to replicate a subset of SpeedTree. It's a big library that does a lot of different things, ranging from just deciding to place pre-generated models to providing materials to movie-quality destruction simulation, and obviously most applications don't need everything. That means that if ...
by AnyOldName3
09 May 2020, 15:04
Forum: General Development
Topic: OpenMW on Vulkan API?
Replies: 7
Views: 8013

Re: OpenMW on Vulkan API?

OpenGL will still be used for decades yet. Not everyone and everything will switch over. There's a lot in common between the APIs, too, so skills are fairly transferrable. You just need to do a lot more manually with Vulkan.
by AnyOldName3
07 May 2020, 12:38
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 1003819

Re: OpenMW Nightly builds

Git would be the least of your worries. Anyhow, nightlies have been broken for a while, but Ace is on the case.
by AnyOldName3
06 May 2020, 20:22
Forum: Support
Topic: Help with Arktwend - NPC floating when sitting.
Replies: 5
Views: 2775

Re: Help with Arktwend - NPC floating when sitting.

It's a link to an open issue on our bug tracker, which means we know that it's a problem, but haven't fixed it yet. Often, there'll be more information there that a developer could use to work out how to fix it, but that's not helpful for regular users.
by AnyOldName3
04 May 2020, 02:21
Forum: Content Development
Topic: Terrain Editing
Replies: 2
Views: 2361

Re: Terrain Editing

Have you actually tried a nightly or 0.46 RC? If you're still on 0.45, there won't be any terrain editing yet.
by AnyOldName3
03 May 2020, 22:53
Forum: Support
Topic: Building openmw 0.46 from source on linux
Replies: 3
Views: 2152

Re: Building openmw 0.46 from source on linux

If you're on Ubuntu, OSG from our PPA is your best bet. Otherwise, the upstream OpenSceneGraph-3.6 branch (there's a minor incompatibility with their 3.6.5 release) or our 3.4 branch should be good.