Search found 513 matches
Re: Oblivion
Storage Sacks is another good mod. It adds few (from 1 to 10) sacks on the inventory. You can setup how much the weight of the items inside reflects on the weight of the sack itself. I setup a very small number so I can easily bring my loot around. (And also actually use Realistic Fatigue...)
Re: Oblivion
Well, I commented the whole lines... Remember when I posted my whole RealisticLevelling.ini? I kept only the non-default lines. I had the idea when I read your .ini file; my train of thought was more or less: -- well, most those lines are not needed as they are just defaut.... wait at moment. So I r...
- 22 Mar 2014, 20:49
- Forum: General
- Topic: Compatibility with MGSO
- Replies: 41
- Views: 27500
Re: Oblivion
Got the problem, my ini file was incomplete as I assumed that "default" meant... "default" and did not fill-in the lines with a default value!
Re: Oblivion
Still something is wrong, it is really expected I am still of level 1 after all those increases? I do not recall how it was in the begin, but it looks weird... I already made quite few quests...
Re: Oblivion
So pretty much everything default a part of the maximum level. Thanks.
Thanks for the tips silentthief, I made a new game with a character with Sneak as primary and starting in Anvil (moved there just after picking up the Amulet of Kings) and it seems a good choice indeed.
Thanks for the tips silentthief, I made a new game with a character with Sneak as primary and starting in Anvil (moved there just after picking up the Amulet of Kings) and it seems a good choice indeed.
Re: Oblivion
The game is quite nice, but I have some problems staying alive. Overall in the wilderness sometime appears some overwhelming monsters (for example I meet a giant mudcrab), and even if I stick to the road in some cases are 5 or so bandits... What Realistic Levelling settings do you use? Or any sugges...
Re: Oblivion
I did not try with cobl directly, but stuff like this. For certain RefScope keys do not work. Fortunately you can take the information using the console.
Re: Oblivion
I seems OBSE has problem capturing keys, do you experience something similar?
Re: Oblivion
So it gives no problem with Francesco overhaul?