Search found 243 matches
- 09 Aug 2018, 07:55
- Forum: General
- Topic: Two bug reports on reddit
- Replies: 21
- Views: 16018
Re: Two bug reports on reddit
Post 1.0 we could introduce a new spell type to ameliorate this issue. right now, we have ability, spell, disease, power. So my idea is to create a new spell type, for example, "talent" ( or whatever ), and this spell type will behave differently from the previously mentioned spell types. ...
- 08 Aug 2018, 07:22
- Forum: News
- Topic: OpenMW 0.44.0 Released!
- Replies: 14
- Views: 29553
- 07 Aug 2018, 03:29
- Forum: General Modding
- Topic: Apel's Rain Replacer
- Replies: 3
- Views: 3597
Re: Apel's Rain Replacer
Currently, we cannot mod rain in OpenMW.
The issue has been reported->https://bugs.openmw.org/issues/3404 and https://gitlab.com/OpenMW/openmw/issues/3404
It has something to do with how the rain mechanic is implemented.
The issue has been reported->https://bugs.openmw.org/issues/3404 and https://gitlab.com/OpenMW/openmw/issues/3404
It has something to do with how the rain mechanic is implemented.
- 07 Aug 2018, 02:39
- Forum: General Modding
- Topic: Companions Teleporting with me
- Replies: 5
- Views: 7086
- 06 Aug 2018, 17:07
- Forum: General Modding
- Topic: Sotha Sil Expanded
- Replies: 46
- Views: 47954
Re: Sotha Sil Expanded
I might make a fix for this, but I have to play the mod first. It seemed like the scripting in the mod is awful(and morrowind engine just accept it).
- 06 Aug 2018, 17:01
- Forum: Feature Requests and Suggestions
- Topic: Water shaders, OpenMW vs MGEXE
- Replies: 53
- Views: 41463
Re: Water shaders, OpenMW vs MGEXE
https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380133-1631366444.jpeg https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380145-689568750.jpeg https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380194-524483646.jpeg https://staticdelivery.ne...
- 05 Aug 2018, 14:31
- Forum: Content Development
- Topic: [Solved] Formatted Messageboxes
- Replies: 3
- Views: 3816
- 05 Aug 2018, 14:07
- Forum: Content Development
- Topic: [Solved] Formatted Messageboxes
- Replies: 3
- Views: 3816
[Solved] Formatted Messageboxes
Currently, there is no way to do formatted messageboxes in OpenMW. The following hacky method only works in the original engine. Taken from -> http://en.uesp.net/wiki/Tes3Mod:Formatted_MessageBoxes Insert Line Breaks Normally, the text entered as first parameter of MessageBox is displayed as a cont...
- 04 Aug 2018, 19:04
- Forum: Organisation and Planning
- Topic: Improving the Downloads page
- Replies: 14
- Views: 25663
Re: Improving the Downloads page
Looks neat and nice Thunderforge!
- 04 Aug 2018, 03:25
- Forum: Content Development
- Topic: How to activate a container using scripts?
- Replies: 2
- Views: 2426
Re: How to activate a container using scripts?
That is a bit confusing. You seem to talk about two different issues here: activating container and use of forcegreeting on a non-actor. The former is implemented. If it doesn't work for you, please file a bug report (with details on how to reproduce). The forcegreeting issue also sounds like a bug...