Search found 279 matches

by CMAugust
24 Jul 2019, 07:33
Forum: Feature Requests and Suggestions
Topic: Distand Land
Replies: 3
Views: 3295

Re: Distand Land

Distant land already exists in OpenMW, along with weather dependent fog. The relevant features just need to be toggled in the settings.cfg. The only thing missing is distant statics. See for yourself: https://streamable.com/kojnp
by CMAugust
12 Jun 2019, 01:58
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 38
Views: 29541

Re: Unlimited Light Sources with Clustered Forward Shading

3-month check-in: I'm still interested in updating this thread with examples of clustered shading in the wild as they're found, but there's also the matter of the suggested test using basic forward rendering. Any news on when or if this ballpark estimate can be conducted? I simply don't have the exp...
by CMAugust
11 May 2019, 12:32
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24624

Re: Diagnosing Morrowind light pop-in

Engine-side? That explains why I couldn't understand it, looking only at the CS. Thanks for the info.
by CMAugust
11 May 2019, 02:54
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24624

Re: Diagnosing Morrowind light pop-in

I am interested; thanks for the link. Bear in mind, though that the approach mentioned in that article won't magically make everything look better. It mentions things like environment artists meddling with lights and making them really bright to avoid making other things dim and stuff like that, and...
by CMAugust
04 May 2019, 03:59
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24624

Re: Diagnosing Morrowind light pop-in

Does changing the radius change how brightly things near a light get lit? Not that I can see. A huge radius on something like a travel lantern will not make an area fullbright no matter how big the radius is. A light spell on the other hand is quite bright, with a color close to white, and gives a ...
by CMAugust
03 May 2019, 09:58
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24624

Re: Diagnosing Morrowind light pop-in

I can't find any options for lights in the .nif files themselves, so I think lights are only handled and attached to objects in the editor. Someone familiar with nif could probably say for sure. The following are screens from the TES Construction Set showing the options for any given light, both sta...
by CMAugust
03 May 2019, 00:13
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24624

Re: Diagnosing Morrowind light pop-in

Right, that's something I'll check when I get home – unless someone beats me to it.
by CMAugust
02 May 2019, 22:43
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24624

Re: Diagnosing Morrowind light pop-in

Searching the Internet, I haven't been able to find any in-depth discussion on Morrowind's lighting quirk, and more importantly how Oblivion/Fallout3/Skyrim's implementation nullified it. I'm afraid the technical particulars are a bit above my head, but if there's anything I can accomplish through b...
by CMAugust
02 May 2019, 13:39
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 27
Views: 24624

Diagnosing Morrowind light pop-in

Ever walk around with a torch or light spell at night and observe objects "pop" to a different brightness as you approach? The effect can be made more blatant or more subtle by tweaking light attenuation settings in the ini, but can never be eliminated completely. Note that this is differe...
by CMAugust
19 Apr 2019, 08:38
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 15
Views: 14738

Re: path tracing,ray tracing?

Honestly, while I would understand if the results aren't convincing enough for super-realistic humans in your average AAA title, the method used in Overgrowth is still extremely impressive to me - and lightyears ahead of Morrowind.