Search found 279 matches
- 24 Jul 2019, 07:33
- Forum: Feature Requests and Suggestions
- Topic: Distand Land
- Replies: 3
- Views: 3295
Re: Distand Land
Distant land already exists in OpenMW, along with weather dependent fog. The relevant features just need to be toggled in the settings.cfg. The only thing missing is distant statics. See for yourself: https://streamable.com/kojnp
- 12 Jun 2019, 01:58
- Forum: Feature Requests and Suggestions
- Topic: Unlimited Light Sources with Clustered Forward Shading
- Replies: 38
- Views: 29541
Re: Unlimited Light Sources with Clustered Forward Shading
3-month check-in: I'm still interested in updating this thread with examples of clustered shading in the wild as they're found, but there's also the matter of the suggested test using basic forward rendering. Any news on when or if this ballpark estimate can be conducted? I simply don't have the exp...
- 11 May 2019, 12:32
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24624
Re: Diagnosing Morrowind light pop-in
Engine-side? That explains why I couldn't understand it, looking only at the CS. Thanks for the info.
- 11 May 2019, 02:54
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24624
Re: Diagnosing Morrowind light pop-in
I am interested; thanks for the link. Bear in mind, though that the approach mentioned in that article won't magically make everything look better. It mentions things like environment artists meddling with lights and making them really bright to avoid making other things dim and stuff like that, and...
- 04 May 2019, 03:59
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24624
Re: Diagnosing Morrowind light pop-in
Does changing the radius change how brightly things near a light get lit? Not that I can see. A huge radius on something like a travel lantern will not make an area fullbright no matter how big the radius is. A light spell on the other hand is quite bright, with a color close to white, and gives a ...
- 03 May 2019, 09:58
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24624
Re: Diagnosing Morrowind light pop-in
I can't find any options for lights in the .nif files themselves, so I think lights are only handled and attached to objects in the editor. Someone familiar with nif could probably say for sure. The following are screens from the TES Construction Set showing the options for any given light, both sta...
- 03 May 2019, 00:13
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24624
Re: Diagnosing Morrowind light pop-in
Right, that's something I'll check when I get home – unless someone beats me to it.
- 02 May 2019, 22:43
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24624
Re: Diagnosing Morrowind light pop-in
Searching the Internet, I haven't been able to find any in-depth discussion on Morrowind's lighting quirk, and more importantly how Oblivion/Fallout3/Skyrim's implementation nullified it. I'm afraid the technical particulars are a bit above my head, but if there's anything I can accomplish through b...
- 02 May 2019, 13:39
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24624
Diagnosing Morrowind light pop-in
Ever walk around with a torch or light spell at night and observe objects "pop" to a different brightness as you approach? The effect can be made more blatant or more subtle by tweaking light attenuation settings in the ini, but can never be eliminated completely. Note that this is differe...
- 19 Apr 2019, 08:38
- Forum: Feature Requests and Suggestions
- Topic: path tracing,ray tracing?
- Replies: 15
- Views: 14738
Re: path tracing,ray tracing?
Honestly, while I would understand if the results aren't convincing enough for super-realistic humans in your average AAA title, the method used in Overgrowth is still extremely impressive to me - and lightyears ahead of Morrowind.