Search found 492 matches
- 01 Feb 2012, 15:57
- Forum: General Development
- Topic: MWRender slowdown
- Replies: 15
- Views: 7749
Re: MWRender slowdown
yep, bullet 2.77 is ok, 2.78 and 2.79 is broken, current trunk is ok.
- 28 Jan 2012, 07:27
- Forum: General Development
- Topic: cmake improvements
- Replies: 24
- Views: 10895
Re: cmake improvements
Does it means that after every tiny change in sources one should recompile entire project? Would'n it be a huge pain for developers?
- 26 Jan 2012, 22:02
- Forum: Support
- Topic: Error running 0.11 on Mac
- Replies: 5
- Views: 4148
Re: Error running 0.11 on Mac
Hi there, Since 0.12 OpenMW for OS X will use CMake's Bundle Utilities for packaging, so all dependencies will be put into bundle automatically during build, so there would be no problem with unmet dependencies. It's my bad that old build were system dependent :( Didn't have enough experience in bui...
- 25 Jan 2012, 08:46
- Forum: Feature Requests and Suggestions
- Topic: Linux Compatibility
- Replies: 9
- Views: 5889
Re: Linux Compatibility
Hehe after this post I started thinking about porting OpenMW to iPad. Though it never would be in appstore, so only developer or jailbroken devices...
- 24 Jan 2012, 12:58
- Forum: General Development
- Topic: MWRender slowdown
- Replies: 15
- Views: 7749
Re: MWRender slowdown
On current svn version of bullet there is no problem, confirmed.
- 22 Jan 2012, 15:52
- Forum: General Development
- Topic: MWRender slowdown
- Replies: 15
- Views: 7749
Re: MWRender slowdown
I experienced such slowdown. I profiled app and looks like that there is problem with bullet (strange?). Here is profiling report https://gist.github.com/311bb9c9d6bae6aafbbd I just can't move in exteriors :( ~1 fps. P.S. I'm using bullet 2.79 UPD: tried nomwrender... no luck, looks like bullet issu...
- 18 Jan 2012, 18:09
- Forum: General Development
- Topic: Configuration/Path Handling/Packaging
- Replies: 25
- Views: 10478
Re: Configuration/Path Handling/Packaging
Hi there. Regarding Wine & OS X, you generally right, linux approach should work, if one uses system-wide wine installation. I'll call it "case 1". But in OS X there is common practice to package windows application & wine itself into one application bundle (for example, WineSkin h...
- 26 Nov 2011, 15:56
- Forum: General Development
- Topic: Configuration & Packaging
- Replies: 77
- Views: 31274
Re: Configuration & Packaging
I'm ready for OS X
- 27 Sep 2011, 11:31
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47115
Re: 0.11.1 Release
http://code.google.com/p/openmw/downloads/list mac package on this page is broken, I wrote about it to raevol couple days ago, but now it's published
https://github.com/downloads/corristo/o ... 0.11.1.dmg here is fixed version
https://github.com/downloads/corristo/o ... 0.11.1.dmg here is fixed version
- 24 Sep 2011, 17:24
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47115
Re: 0.11.1 Release
AFAIK, d3dx9_43.dll (and similar-named files) should be included in the lates Direct X update (google "direct x redist"), I don't think we should ship dll, we can distribute appropriate Direct X web installer with OpenMW, or notice user that he should update his Direct X.