Search found 1239 matches

by lysol
06 Jan 2016, 22:21
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 77509

Re: OpenMW 0.38.0

a preliminary version of 0.38? Don't really know a whole lot about software development. :D This one. Sorry. :) As far as I know, this is the most common way to release stuff in open source projects. Internally, you release the new version as a release candidate. People test it just to see that eve...
by lysol
27 Dec 2015, 20:35
Forum: General
Topic: Creating a new IP
Replies: 16
Views: 9021

Re: Creating a new IP

But I do wonder about yourself. Are you a project leader? Or did you just ask some random programmers about it? If you´re a leader and you want to make the decision to use OpenMW, I think you should get more accquainted with the engine so you can introduce it to them and tell them how it works. Oth...
by lysol
18 Dec 2015, 15:24
Forum: Organisation and Planning
Topic: PR person and posting updates on other forums
Replies: 52
Views: 39287

Re: PR person and posting updates on other forums

Good work! Perhaps a link to the article about game engine recreations somewhere would make sense in the OpenMW-article? I'm at work and don't have much time, that's why I'm not doing it myself.. :)
by lysol
12 Dec 2015, 11:51
Forum: Off Topic
Topic: Daggerfall Unity
Replies: 14
Views: 8062

Re: Daggerfall Unity

Maybe I missed a post here, but have any of you noticed that the DaggerXL blog has had two updates now since november?

http://xlengine.com/blog/

I guess you shouldn't go "hooray, the project is saved!", but it's good news at least.
by lysol
10 Dec 2015, 12:05
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186121

Re: OpenMW 0.37.0 (?)

Last time I remember it got as much attention was when the news about the android port went "viral". And idiot bloggers wrote some made-up shit everywhere. Disturbing times. But this time it seems better. It worked out, thankfully, in the end though. With all the publicity, we caught the ...
by lysol
08 Dec 2015, 19:43
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186121

Re: OpenMW 0.37.0 (?)

Nice to read that this project gets some attention with this release. Last time I remember it got as much attention was when the news about the android port went "viral". And idiot bloggers wrote some made-up shit everywhere. Disturbing times. But this time it seems better.
by lysol
08 Dec 2015, 16:45
Forum: News
Topic: OpenMW 0.37.0 Released!
Replies: 20
Views: 30428

Re: OpenMW 0.37.0 Released!

sigz wrote:Next step, port to UE4 engine ? :D
Why?
by lysol
02 Dec 2015, 20:46
Forum: General Modding
Topic: Julan Ashlander Companion
Replies: 64
Views: 70280

Re: Problems with Julan Ashlander/Other companion mods

NatalieN wrote:I've created an .omwaddon to patch the badly written scripts, and pass the changes on to the author.
Cheers!

Not interested in the mod, I was just happy to read this. Good initiative.
by lysol
02 Dec 2015, 20:36
Forum: General Development
Topic: Windows Binaries for 0.37
Replies: 6
Views: 4337

Re: Windows Binaries for 0.37

First: Wrong forum :) Anyway: here is a link that works. Just scroll down the massive changelog. The download page says this: "Executables and packages are available at: GitHub OpenMW Download Page or here, on downloads.openmw.org" For some reason, only the github page was updated. Seems d...
by lysol
01 Dec 2015, 08:41
Forum: News
Topic: OpenMW 0.37.0 Released!
Replies: 20
Views: 30428

Re: OpenMW 0.37 Released!

Yaaaaaay! :D

Congrats all!