Search found 887 matches

by Ace (SWE)
04 Aug 2012, 00:16
Forum: Organisation and Planning
Topic: Windows Builds for most recent Master branch
Replies: 180
Views: 79404

Re: Windows Builds for most recent Master branch

I'm back, and I bring gifts in the form of new Windows builds.

Get them in the usual place.
by Ace (SWE)
27 Jul 2012, 17:52
Forum: Organisation and Planning
Topic: Windows Builds for most recent Master branch
Replies: 180
Views: 79404

Re: Windows Builds for most recent Master branch

In the middle of a move, so windows builds won't be coming from me until everything is set up at my new place, might take until next week.
Anyone else feel like making some windows builds meanwhile?
by Ace (SWE)
25 Jul 2012, 11:30
Forum: Organisation and Planning
Topic: Windows Builds for most recent Master branch
Replies: 180
Views: 79404

Re: Windows Builds for most recent Master branch

Uploaded builds of the latest master.
I tested the 64-bit build myself and while it worked just fine in OpenGL I couldn't even start the game with Direct3D mode.
by Ace (SWE)
23 Jul 2012, 17:43
Forum: Organisation and Planning
Topic: Windows Builds for most recent Master branch
Replies: 180
Views: 79404

Re: Windows Builds for most recent Master branch

Uploaded builds with scrawls latest shader changes.
Unfortunately I'm unable to test them myself as I'm away from my development machine.

Have fun if they work, rage if they don't. Irregardless, enjoy.
by Ace (SWE)
12 Jul 2012, 16:04
Forum: General Development
Topic: Build fix for Windows
Replies: 30
Views: 13127

Re: Build fix for Windows

I have 32 and 64-bit versions of all of the libraries, same versions on all of them.
by Ace (SWE)
11 Jul 2012, 18:26
Forum: General Development
Topic: Build fix for Windows
Replies: 30
Views: 13127

Re: Build fix for Windows

My Windows 7 x64 setup with VS2010 uses mostly libraries that I've compiled myself, the only pre-compiled ones are FFMPEG (Git build 1eabd71 from here ) and OpenAL (version 1.1). Of the ones I've compiled myself, Bullet is version 2.77, Boost is version 1.48, MyGUI is revision 4482, Ogre is revision...
by Ace (SWE)
08 Jul 2012, 13:27
Forum: Support
Topic: Vis Studio 2008 Compilation Issues
Replies: 16
Views: 8598

Re: Vis Studio 2008 Compilation Issues

Unfortunately all my CMake variables won't fit in one screen but here's most of them. http://ace.haxalot.com/pictures/random/zscreen/CMake_2.8.7_-_BProgrammingProjectsOpenMWBuild-2012-07-08_14.22.30.png Also, if it helps, MYGUI_STATIC is not checked and the output window contains: OpenMW pre-built b...
by Ace (SWE)
07 Jul 2012, 23:53
Forum: Support
Topic: Vis Studio 2008 Compilation Issues
Replies: 16
Views: 8598

Re: Vis Studio 2008 Compilation Issues

Also, MYGUI_LIBRARIES and MYGUI_PLATFORM_LIBRARIES should be set to the red text that CMake outputs after a successful configuration (It should be set automagically but that doesn't seem to happen).

I'll be happy to upload a picture or pastebin of my CMake if that'll help?
by Ace (SWE)
07 Jul 2012, 12:14
Forum: Join the team
Topic: Introduction
Replies: 18
Views: 8157

Re: Introduction

UraniumSlug wrote:I have a suspicion that it's QtSDK\Desktop\Qt\4.8.1\msvc2008\bin and NOT the prior path I stated for the Qt environment variable.
Desktop does sound a bit closer to what you want, perhaps try using that?
by Ace (SWE)
07 Jul 2012, 12:11
Forum: Support
Topic: Problem with current master - Windows
Replies: 9
Views: 4393

Re: Problem with current master - Windows

Seeing as I have no idea how to undefine all of the standard windows defines, I don't even know all of them, I think it would be best just to rename DrawState to something else. RenderState perhaps? Also, on your comment about the deprecated CellStore, I just casted the zero to what the rest of the ...