Search found 279 matches

by CMAugust
05 Feb 2020, 08:15
Forum: General
Topic: Comments on first try
Replies: 40
Views: 19129

Re: Comments on first try

Is this system (and distant statics generally) currently being actively worked on by one or more contributors, or is it a longer-term plan that hasn't yet been started? I understand this is a massive task, and obviously everything will be "done when it's done" (tm), so I'm just curious as...
by CMAugust
03 Feb 2020, 13:46
Forum: General
Topic: Comments on first try
Replies: 40
Views: 19129

Re: Comments on first try

It's true that OpenMW remains wonderfully stable even when jacking up the ECLD to absurd levels, especially compared to the likes of Skyrim. Typically the only things noticeably affected are the frame rate and load times. That said, the planned dynamic LOD system for distant statics will likely be o...
by CMAugust
18 Dec 2019, 01:31
Forum: Support
Topic: 50-200 FPS, but constant stuttering
Replies: 1
Views: 1183

Re: 50-200 FPS, but constant stuttering

It may not make a difference, but could you see how it performs on the latest nightly build?
by CMAugust
27 Nov 2019, 12:27
Forum: Support
Topic: Disable shadows on grass
Replies: 1
Views: 1225

Re: Disable shadows on grass

"Terrain" in this case just refers to the overworld ground mesh. Everything else like grass, rocks and trees are considered objects. I guess you're looking for ways to mitigate Groundcover's huge performance cost. But keep in mind grass mod esp files were never meant to be used this way: t...
by CMAugust
27 Oct 2019, 08:53
Forum: Feature Requests and Suggestions
Topic: Blight Storm Rotation
Replies: 1
Views: 2364

Blight Storm Rotation

There is a fix on the table for the Blight sky transition as well as its direction. If you don't know what I'm talking about, this is how it looks (bugged) in master vs vanilla . Now, the blight sky is intended to be flowing away from Red Mountain at all times. When the player is near this central p...
by CMAugust
10 Sep 2019, 10:41
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 41450

Re: Water shaders, OpenMW vs MGEXE

It's mentioned earlier in the thread. Morrowind used dynamically generated textures for its pixel-shaded water, as showcased in Nvidia's GDC2002 presentation.
by CMAugust
14 Aug 2019, 01:11
Forum: Support
Topic: [Solved] MW Rebirth 5 and OpenMW question
Replies: 2
Views: 1466

Re: MW Rebirth 5 and OpenMW question

I have at least 30 installations of OpenMW on my PC for testing purposes. Absurdly useful, and kudos to OpenMW for making it so easy.
by CMAugust
06 Aug 2019, 12:51
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 8252

Re: Portals to interiors (post 2.0 feature)

Well. Now we know it's definitely doable. That's absolutely nuts.
by CMAugust
06 Aug 2019, 10:34
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 8252

Re: Portals to interiors (post 2.0 feature)

Yes precisely raevol. It's quite an ingenious solution and one I hadn't heard before. :)
by CMAugust
05 Aug 2019, 23:55
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 8252

Re: Portals to interiors (post 2.0 feature)

Sounds pretty genius actually. Although I get the feeling there's some inherent roadblocks with the way Morrowind's world is set up. Someone more intimately familiar with the engine could elaborate on that.