Search found 27 matches
- 10 Apr 2018, 23:14
- Forum: Organisation and Planning
- Topic: Post 1.0 Planning Update
- Replies: 102
- Views: 62029
Re: Post 1.0 Planning Update
I can't wait to read those docs. I had originally posted this to ask why OpenMW could not create rerouted, sandboxed versions of MWSE functions to maimtain compatiabilty without compromising security. But, nevermind about it (would delete the post, but, that does not seem to be an option).
- 10 Mar 2018, 21:21
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1002055
Re: OpenMW Nightly builds
@Ace (SWE)
Thank you for adding the date of each build. It'll be alot easier now to tell when updates happen. It was hard to memorize just the Checksums alone.
Thank you for adding the date of each build. It'll be alot easier now to tell when updates happen. It was hard to memorize just the Checksums alone.
- 09 Dec 2017, 08:09
- Forum: Feature Requests and Suggestions
- Topic: (Post 1.0 feature) Randomly-generated dungeons in-game
- Replies: 8
- Views: 6760
- 09 Dec 2017, 07:26
- Forum: Feature Requests and Suggestions
- Topic: (Post 1.0 feature) Randomly-generated dungeons in-game
- Replies: 8
- Views: 6760
Re: (Post 1.0 feature) Randomly-generated dungeons in-game
Anyways, the request; I enjoy a good pre-made dungeon, but, on occasion, I just want something something that is randomly generated, much like how it was in Arena and Daggerfall. Like, you enter a dungeon marked for random generation, and it will take the time to generate the dungeon based upon a g...
- 09 Dec 2017, 02:28
- Forum: Feature Requests and Suggestions
- Topic: (Post 1.0 feature) Randomly-generated dungeons in-game
- Replies: 8
- Views: 6760
(Post 1.0 feature) Randomly-generated dungeons in-game
Before I continue, I just wanted to thank everyone who has worked/is working on OpenMW. It may lack alot of the features found in regular Morrowind w/ third-party utilities right now, but, once both the the engine and CS hit 1.0 and the post 1.0 features start rolling in, it will surpass not only th...
- 25 Nov 2017, 16:04
- Forum: Feature Requests and Suggestions
- Topic: (Post 1.0 features) Expanded music system and built-in npc schedule system
- Replies: 0
- Views: 2373
(Post 1.0 features) Expanded music system and built-in npc schedule system
I know one of the devs mentioned adding an expanded music system to OpenMW after 1.0 in some past threads, but, I'm not sure if that particular dev is still around. So, I was wondering if that feature is going to be added still. For all of Morrowind's strength's, its music system is a little weak wh...
- 26 May 2016, 15:48
- Forum: Feature Requests and Suggestions
- Topic: Delay 1.0 untill all of MWSE is implemented
- Replies: 44
- Views: 25533
Re: Delay 1.0 untill all of MWSE is implemented
While I believe MWSE mods should eventually be made compatible, I think the team should focus on getting the basics done first, for a full base Morrowind experience.