Search found 48 matches
- 14 Aug 2017, 17:29
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14904
Re: Partner Mods
It's not working for me. Companions will teleport to (into) me but only if they're already in the same cell; that part even works indoors. When I use Recall, Almsivi, or whatever, I'm asked if those following me should be teleported with me, answer yes, and there are magic visual and sound effects, ...
- 14 Aug 2017, 01:19
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29202
- 14 Aug 2017, 01:15
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14904
Re: Partner Mods
Ooh, is this your patch? Looks like I owe someone a $20 PayPal bounty!jirka642 wrote: ↑16 Jul 2017, 13:18 Try this: https://drive.google.com/file/d/0BwtCkW ... sp=sharing
I have only tested it with few manually added followers, but it looks like it works.
- 13 Aug 2017, 23:07
- Forum: General
- Topic: script life cycle
- Replies: 11
- Views: 8851
Re: script life cycle
Actually, it had like ten near-identical copies of the same script with different IDs, and only the first had kept its source code, with the text file explaining how to recreate the source code for the other scripts if you wanted to change stuff and recompile. What does this mean in OpenMW terms? I...
- 26 Jul 2017, 15:50
- Forum: General Modding
- Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
- Replies: 41
- Views: 34406
Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
In better news, the Jasmine mod now seems to be working, in an OpenMW nightly build from this month; the problem of her getting stuck in a dialogue loop when you hit Reputation 3 has gone awayl she actually gives you the ring now. Also testing Julan and a bunch of other stuff, including Friends and ...
- 16 Jul 2017, 11:47
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14904
Re: Partner Mods (+$20 bug fix bounty!)
Companion Teleportation 1.1 by cdcooley [requires TB+BM] is presently incompatible but fixable. This forum thread indicates why it is not working: the author did not include all the near-identical scripts, but compiled bytecode versions of them; this code only works in Bethesda's engine (technicall...
- 16 Jul 2017, 04:41
- Forum: Content Development
- Topic: OpenMW-CS and Companion Project 3.1 giving me fits - dialogue loop
- Replies: 9
- Views: 8477
Re: OpenMW-CS and Companion Project 3.1 giving me fits - dialogue loop
Where did everyone go?
- 01 Jul 2017, 17:41
- Forum: Documentation
- Topic: Wiki admins
- Replies: 4
- Views: 9525
Wiki admins
Who are the wiki's admins? I can't seem to find an admin requests page over there. Also, what's the process for becoming an admin on the wiki? Thunderforge and I seem to be the most active editors of it these days, and some of what I have planned would require adding CSS classes, moving files, and d...
- 01 Jul 2017, 17:34
- Forum: Feature Requests and Suggestions
- Topic: Official OpenMW developers museum mod
- Replies: 5
- Views: 4195
Re: Official OpenMW developers museum mod
As long as we get to fight and loot them and they have cool gear.
- 01 Jul 2017, 17:33
- Forum: Feature Requests and Suggestions
- Topic: Code exchange with Aedra
- Replies: 15
- Views: 11148
Re: Code exchange with Aedra
I sure hope something is a solution to the ridiculous bug that merchants pay less the higher their Disposition is and the higher my Mercantile is. It gets to be a real pain to boost Personality and Mercantile to buy, then drain them to sell. This may well be the #1 most obvious outright bug in the g...