Search found 79 matches
- 02 Oct 2012, 22:46
- Forum: Join the team
- Topic: Welcome to the community [poll]
- Replies: 35
- Views: 20005
Re: Welcome to the community [poll]
Discovered OpenMW by the thread at Tamriel Rebuilt.
Re: Fun stuff
Yeah, that's right. Kinda clever though
- 09 Sep 2012, 06:36
- Forum: Feature Requests and Suggestions
- Topic: Realistic lockpicking
- Replies: 32
- Views: 18406
Re: Realistic lockpicking
That is what happened :( I had chosen quite a few non-combat skills and those were the ones that had levelled up. I didn't notice that my combat ones hadn't much. Plus, I got stuck in that dream quest where you go up against the minotaurs, and with unlevelled weapons and armour they pretty much one-...
- 08 Sep 2012, 22:52
- Forum: Feature Requests and Suggestions
- Topic: Realistic lockpicking
- Replies: 32
- Views: 18406
Re: Realistic lockpicking
The difficulty in oblivion varies depending on your level. As you level up all enemies (someone correct me if I am wrong) level with you. The result of this sometimes can actually make the game more difficult as you reach higher levels. I hated oblivion's level-scaling and it was a game breaker for...
- 18 Aug 2012, 14:00
- Forum: Example-Suite
- Topic: Demo game data
- Replies: 90
- Views: 46474
Re: Demo game data
Edit: I just checked and it seems that Solstheim is about 10 * 12 cells. 8 * 8 would be pretty big, it seems. So how about 5*5 cells? When you factor in the amount of coastline and ocean on Greendogo's map, I imagine 5 x 5 would be too small for what he is describing. I guess that would give about ...
- 20 Jul 2012, 09:27
- Forum: General Development
- Topic: Making better use of Ogre's capbilities?
- Replies: 209
- Views: 106850
Re: Making better use of Ogre's capbilities?
Got a bit more done today than I planned. https://www.youtube.com/watch?v=Dp5rKYVBjZ0 There's still a lot more work to do. I haven't got the group/states set up yet, the Animation class needs some cleaning up, and figuring out why some creatures aren't playing animations (e.g. Silt Striders), while...
- 17 Jun 2012, 22:04
- Forum: General Development
- Topic: Tribunal related problems
- Replies: 2
- Views: 2655
Re: Tribunal related problems
The cell "Sotha Sil" is completely empty. It's exists for dialogue and to simplify scripts, IIRC. It's the same as the cell "Mournhold".ap0 wrote:When I do a "coc sotha sil", the game crash:
- 22 Apr 2012, 07:39
- Forum: Organisation and Planning
- Topic: Projected release date with all currently-planned features.
- Replies: 23
- Views: 39766
Re: Projected release date with all currently-planned featur
Thanks nice. What about open a thread in the of topic section about your idea? Sounds fascinating. It's nothing terribly exciting, truthfully. I just have the mad idea of remaking the entirety of the game 4 times as large and done with new, more modern-ish art assets. And rule changes, rebalancing,...
- 20 Apr 2012, 10:41
- Forum: Organisation and Planning
- Topic: Projected release date with all currently-planned features.
- Replies: 23
- Views: 39766
Re: Projected release date with all currently-planned featur
Yet I think scripting language is somewhat pointless if openmw does not have many modders. Openmw can have a wonderful language, but if no-one uses it is a waste. Can expect many persons writing mods that cannot be played with original Morrowind? FWIW, I'm really wanting to make a full-on mod that ...