Dammit! Every time.
Well glad you know about it either way.
Cheers!
Search found 53 matches
- 07 Jun 2014, 10:50
- Forum: Feature Requests and Suggestions
- Topic: Larger Dialogue Font Support
- Replies: 2
- Views: 2341
- 07 Jun 2014, 00:52
- Forum: Feature Requests and Suggestions
- Topic: Larger Dialogue Font Support
- Replies: 2
- Views: 2341
Larger Dialogue Font Support
Just tried the latest version on a modded install and noticed that the Better Dialogue font by Hrnchamd doesn't scale to original dimensions.
http://i.imgur.com/f0uW6VS.jpg
http://i.imgur.com/Wj2AXrW.jpg
Keep up the good work!
http://i.imgur.com/f0uW6VS.jpg
http://i.imgur.com/Wj2AXrW.jpg
Keep up the good work!
- 12 May 2014, 01:00
- Forum: Feature Requests and Suggestions
- Topic: Multiple water levels & sizes and High object count?
- Replies: 24
- Views: 13222
Re: Multiple water levels & sizes and High object count?
I think you are missing the point somewhat.
- 11 May 2014, 22:55
- Forum: Feature Requests and Suggestions
- Topic: OpenCS: Grouped asset saving.
- Replies: 4
- Views: 2535
Re: OpenCS: Grouped asset saving.
Ahem
CE3 does this by saving the files and there relative location/rotation to each other in an xml file.
CE3 does this by saving the files and there relative location/rotation to each other in an xml file.
- 07 May 2014, 01:26
- Forum: Feature Requests and Suggestions
- Topic: Irregular texture resolution/less restrictive resolution
- Replies: 5
- Views: 4092
Re: Irregular texture resolution/less restrictive resolution
I don't know of a game that allows for non-power-of-two textures. I can't imagine Skyrim does either.
I don't really see a need for this.
I don't really see a need for this.
- 05 May 2014, 02:37
- Forum: Feature Requests and Suggestions
- Topic: Multiple water levels & sizes and High object count?
- Replies: 24
- Views: 13222
Re: Multiple water levels & sizes and High object count?
That isnt actually quite true. The game Hydrophobia has the most kickass water there is. Unfortunatly, its more like a tech demo than a game as they really didnt put much effort into the story part. Surely this is reinforcing what I said? Its in a small tech demo/ game, and very few other if any co...
- 05 May 2014, 00:04
- Forum: Feature Requests and Suggestions
- Topic: Option to Autosave after so many minutes
- Replies: 35
- Views: 17791
Re: Option to Autosave after so many minutes
Autosaves for sleeping and doors could be separate. Would be very nice.
So long as there is an option for it, it would be very handy.
So long as there is an option for it, it would be very handy.
- 28 Apr 2014, 08:13
- Forum: Feature Requests and Suggestions
- Topic: Multiple water levels & sizes and High object count?
- Replies: 24
- Views: 13222
Re: Multiple water levels & sizes and High object count?
Are you talking about actual water physics like this ? As in, where ever the water falls, it reacts with the exterior terrain and environment? Can Bullet do that? You're talking about fluid dynamics which aren't even in modern day commercial games. Let alone an open source project. Physics boxes ar...
- 06 Mar 2014, 08:05
- Forum: Feature Requests and Suggestions
- Topic: [Editor] Object Selection and placement
- Replies: 0
- Views: 1784
[Editor] Object Selection and placement
Last request for today I promise... Speaking of filters and the like for the editor. Something I think would be a great help is a filter for item selection in the render window. Basically, just a drop down menu with options such as "All, Statics, Weapons, NPC's, Creatures, Activators, Apparatus...
- 06 Mar 2014, 08:01
- Forum: Feature Requests and Suggestions
- Topic: [Editor] Less Sticky Window Docking
- Replies: 3
- Views: 2138
Re: [Editor] Less Sticky Window Docking
It would be really nice if something like what is used in Visual Studio could be used in opencs. It uses a kind of drop area which appears on the screen when you drag an element. This allows you to preview where it will end up before letting go. Also, the ability to pin things to the edges of the wi...