Search found 53 matches

by SGMonkey
07 Jun 2014, 10:50
Forum: Feature Requests and Suggestions
Topic: Larger Dialogue Font Support
Replies: 2
Views: 2341

Re: Larger Dialogue Font Support

Dammit! Every time.

Well glad you know about it either way.

Cheers!
by SGMonkey
07 Jun 2014, 00:52
Forum: Feature Requests and Suggestions
Topic: Larger Dialogue Font Support
Replies: 2
Views: 2341

Larger Dialogue Font Support

Just tried the latest version on a modded install and noticed that the Better Dialogue font by Hrnchamd doesn't scale to original dimensions.

http://i.imgur.com/f0uW6VS.jpg
http://i.imgur.com/Wj2AXrW.jpg

Keep up the good work!
by SGMonkey
12 May 2014, 01:00
Forum: Feature Requests and Suggestions
Topic: Multiple water levels & sizes and High object count?
Replies: 24
Views: 13222

Re: Multiple water levels & sizes and High object count?

I think you are missing the point somewhat.
by SGMonkey
11 May 2014, 22:55
Forum: Feature Requests and Suggestions
Topic: OpenCS: Grouped asset saving.
Replies: 4
Views: 2535

Re: OpenCS: Grouped asset saving.

Ahem

CE3 does this by saving the files and there relative location/rotation to each other in an xml file.
by SGMonkey
07 May 2014, 01:26
Forum: Feature Requests and Suggestions
Topic: Irregular texture resolution/less restrictive resolution
Replies: 5
Views: 4092

Re: Irregular texture resolution/less restrictive resolution

I don't know of a game that allows for non-power-of-two textures. I can't imagine Skyrim does either.

I don't really see a need for this.
by SGMonkey
05 May 2014, 02:37
Forum: Feature Requests and Suggestions
Topic: Multiple water levels & sizes and High object count?
Replies: 24
Views: 13222

Re: Multiple water levels & sizes and High object count?

That isnt actually quite true. The game Hydrophobia has the most kickass water there is. Unfortunatly, its more like a tech demo than a game as they really didnt put much effort into the story part. Surely this is reinforcing what I said? Its in a small tech demo/ game, and very few other if any co...
by SGMonkey
05 May 2014, 00:04
Forum: Feature Requests and Suggestions
Topic: Option to Autosave after so many minutes
Replies: 35
Views: 17791

Re: Option to Autosave after so many minutes

Autosaves for sleeping and doors could be separate. Would be very nice.

So long as there is an option for it, it would be very handy.
by SGMonkey
28 Apr 2014, 08:13
Forum: Feature Requests and Suggestions
Topic: Multiple water levels & sizes and High object count?
Replies: 24
Views: 13222

Re: Multiple water levels & sizes and High object count?

Are you talking about actual water physics like this ? As in, where ever the water falls, it reacts with the exterior terrain and environment? Can Bullet do that? You're talking about fluid dynamics which aren't even in modern day commercial games. Let alone an open source project. Physics boxes ar...
by SGMonkey
06 Mar 2014, 08:05
Forum: Feature Requests and Suggestions
Topic: [Editor] Object Selection and placement
Replies: 0
Views: 1784

[Editor] Object Selection and placement

Last request for today I promise... Speaking of filters and the like for the editor. Something I think would be a great help is a filter for item selection in the render window. Basically, just a drop down menu with options such as "All, Statics, Weapons, NPC's, Creatures, Activators, Apparatus...
by SGMonkey
06 Mar 2014, 08:01
Forum: Feature Requests and Suggestions
Topic: [Editor] Less Sticky Window Docking
Replies: 3
Views: 2138

Re: [Editor] Less Sticky Window Docking

It would be really nice if something like what is used in Visual Studio could be used in opencs. It uses a kind of drop area which appears on the screen when you drag an element. This allows you to preview where it will end up before letting go. Also, the ability to pin things to the edges of the wi...