Search found 45 matches

by SmartGuar
23 Jun 2019, 15:50
Forum: News
Topic: Long time no see!
Replies: 13
Views: 25755

Re: Long time no see!

That sounds already great.
Are the shadows coming, too?
by SmartGuar
06 Apr 2019, 20:17
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 21391

Re: Very low FPS

Especially since OpenMW depends on software made by other people which this project can't improve significantly. Can you expand on that? Sounds like you've got some prior knowledge or had some prior discussion about this. I meant Bullet and maybe also OSG. There was a discussion about it, but it wa...
by SmartGuar
06 Apr 2019, 17:40
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 21391

Re: Very low FPS

I know there were some recent performance improvements in the nightlies, you might try those. I thought, I had read that the nightlies were less performant, though that might have only applied to Ubuntu nightlies. Interesting, what performance improvement did they implement? :) But running on integ...
by SmartGuar
30 Mar 2019, 12:26
Forum: Off Topic
Topic: Nexusmods account re-validation
Replies: 1
Views: 2173

Nexusmods account re-validation

The Nexus mods site has decided to require accounts to be re-validated once a user hasn't logged in for 6 months. I currently have very little time to dedicate to video games but Nexusmods is a site that I was almost guaranteed to return to. Now, I registered my account easily more than ten years ag...
by SmartGuar
25 Mar 2019, 15:53
Forum: General Modding
Topic: Animation bug?
Replies: 7
Views: 5093

Re: Animation bug?

Some mods have collision-less versions of furniture for such purpose, with separate meshes without collisions. Would it be feasible to add an option in the Editor and in the console to disable the collisions for a static object or NPC? That would make these mods easily fixable and you would not nee...
by SmartGuar
14 Mar 2019, 13:55
Forum: General Development
Topic: Fog shader?
Replies: 19
Views: 17725

Re: Fog shader?

The fog shader might be another awesome addition to 0.46 or later. I'm hoping that it's getting merged sometime as something that you could turn on and off in the ini/launcher/or in-game.
by SmartGuar
14 Mar 2019, 13:51
Forum: General
Topic: Can't wait for extensive dehardcoding!
Replies: 3
Views: 3891

Re: Can't wait for extensive dehardcoding!

I think so, but don't hold your breath. You should be content with what OpenMW does now and use it for what it is. Or contribute code if you can. The little bits that are missing for 1.0 may still take years. (I remember that even the project leader expected a 1.0 release by the end of 2016. https:/...
by SmartGuar
14 Mar 2019, 13:39
Forum: General
Topic: Skipping the 0.45 release?
Replies: 2
Views: 3019

Re: Skipping the 0.45 release?

After such a long time, you shouldn't wait for release videos to be completed. They are nice, but waiting for a video at this point seems like a bad idea to me (especially when you are not going to release shadows).
by SmartGuar
13 Mar 2019, 23:37
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326270

Re: Elder-scrolls IV Oblivion

Br0ken wrote: 13 Mar 2019, 10:05 And new video by cc9cii - first steps to FaceGen support! :o
This looks like much more than first steps! (Unless you are already aiming for facial animations.)