Search found 148 matches

by K0kt409P
19 Aug 2014, 09:40
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 49843

Re: Matt Grandstaff and Android Development

I hope you can post the entire email exchange eventually, but I understand if you don't want to do that while the conversation is still ongoing.
by K0kt409P
16 Aug 2014, 15:06
Forum: Organisation and Planning
Topic: Unneeded Mods list
Replies: 7
Views: 8220

Re: Unneeded Mods list

  • Morrowind Code Patch
  • Morrowind Script Extender
  • Morrowind Graphics Extender
That's the entire list. And these aren't even necessarily "unneeded", just incompatible with OpenMW.
by K0kt409P
14 Aug 2014, 09:57
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 194516

Re: Scene Toolbar Icon Request

How about something like this to symbolize fog?
by K0kt409P
14 Aug 2014, 09:51
Forum: Support
Topic: sDifficulty
Replies: 33
Views: 13046

Re: sDifficulty

I'm surprised that sAuto_Run is missing. This should cause an exception when opening the controls menu and make it not fill in the controls properly. Did no one notice that before? I only got the sDifficulty exception in the past few days, so I think something changed very recently in our code... T...
by K0kt409P
14 Aug 2014, 08:10
Forum: Support
Topic: Graphics "Scrambled" Beyond Recognition on Linux
Replies: 6
Views: 3587

Re: Graphics "Scrambled" Beyond Recognition on Linux

According to Wikipedia, that chip supports OpenGL 2.1, which should be sufficient to render OpenMW correctly. In other words, yes, there is a chance it could work. As raevol said, we need more information in order to diagnose the issue. What driver did you install, and from what source? Can you run ...
by K0kt409P
13 Aug 2014, 14:57
Forum: Support
Topic: sDifficulty
Replies: 33
Views: 13046

Re: sDifficulty

For comparison, I ran raevol's script on a dump from my Morrowind.esm, which is from the Steam version. fFleeDistance not found fCombatDistanceWerewolfMod not found iWereWolfBounty not found fWereWolfSilverWeaponDamageMult not found fWereWolfRunMult not found sProfitValue not found sCompanionShare n...
by K0kt409P
05 Aug 2014, 15:29
Forum: Support
Topic: Water tweaks?
Replies: 3
Views: 3792

Re: Water tweaks?

Turning on both reflection and refraction fixes the too-transparent water for me. This is what the water in OpenMW looks like for me with: Reflection off (Refraction doesn't seem to do anything without reflection) Reflection on, reflect terrain on, reflect objects on, reflect actors on, and refracti...
by K0kt409P
02 Aug 2014, 20:45
Forum: Support
Topic: Shadow Crashes - Need Testers
Replies: 4
Views: 2552

Re: Shadow Crashes - Need Testers

Ah, I understand now. Still, even if it is a bug in ogre that doesn't mean there isn't also a bug in openmw that's triggered by something ogre does.
by K0kt409P
02 Aug 2014, 19:26
Forum: Support
Topic: Shadow Crashes - Need Testers
Replies: 4
Views: 2552

Re: Shadow Crashes - Need Testers

Confirmed on Debian Sid. It's better to keep this sort of thing on the tracker than in the forum, so I've opened a bug report for you: https://bugs.openmw.org/issues/1745
by K0kt409P
31 Jul 2014, 11:29
Forum: Feature Requests and Suggestions
Topic: Sixaxis controller
Replies: 15
Views: 8700

Re: Sixaxis controller

Like I said, that is a OS (platform) problem... key/button mappings are there to be used in Morrowind, it is up to you to make sure it is available for use. It's not an OS thing. OpenMW's interface uses an actual cursor to navigate menus. This is not conductive to playing with a controller. Ideally...