Search found 148 matches
- 19 Aug 2014, 09:40
- Forum: Organisation and Planning
- Topic: Matt Grandstaff and Android Development
- Replies: 102
- Views: 49843
Re: Matt Grandstaff and Android Development
I hope you can post the entire email exchange eventually, but I understand if you don't want to do that while the conversation is still ongoing.
- 16 Aug 2014, 15:06
- Forum: Organisation and Planning
- Topic: Unneeded Mods list
- Replies: 7
- Views: 8220
Re: Unneeded Mods list
- Morrowind Code Patch
- Morrowind Script Extender
- Morrowind Graphics Extender
- 14 Aug 2014, 09:57
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 194516
Re: Scene Toolbar Icon Request
How about something like this to symbolize fog?
- 14 Aug 2014, 09:51
- Forum: Support
- Topic: sDifficulty
- Replies: 33
- Views: 13046
Re: sDifficulty
I'm surprised that sAuto_Run is missing. This should cause an exception when opening the controls menu and make it not fill in the controls properly. Did no one notice that before? I only got the sDifficulty exception in the past few days, so I think something changed very recently in our code... T...
- 14 Aug 2014, 08:10
- Forum: Support
- Topic: Graphics "Scrambled" Beyond Recognition on Linux
- Replies: 6
- Views: 3587
Re: Graphics "Scrambled" Beyond Recognition on Linux
According to Wikipedia, that chip supports OpenGL 2.1, which should be sufficient to render OpenMW correctly. In other words, yes, there is a chance it could work. As raevol said, we need more information in order to diagnose the issue. What driver did you install, and from what source? Can you run ...
- 13 Aug 2014, 14:57
- Forum: Support
- Topic: sDifficulty
- Replies: 33
- Views: 13046
Re: sDifficulty
For comparison, I ran raevol's script on a dump from my Morrowind.esm, which is from the Steam version. fFleeDistance not found fCombatDistanceWerewolfMod not found iWereWolfBounty not found fWereWolfSilverWeaponDamageMult not found fWereWolfRunMult not found sProfitValue not found sCompanionShare n...
- 05 Aug 2014, 15:29
- Forum: Support
- Topic: Water tweaks?
- Replies: 3
- Views: 3792
Re: Water tweaks?
Turning on both reflection and refraction fixes the too-transparent water for me. This is what the water in OpenMW looks like for me with: Reflection off (Refraction doesn't seem to do anything without reflection) Reflection on, reflect terrain on, reflect objects on, reflect actors on, and refracti...
- 02 Aug 2014, 20:45
- Forum: Support
- Topic: Shadow Crashes - Need Testers
- Replies: 4
- Views: 2552
Re: Shadow Crashes - Need Testers
Ah, I understand now. Still, even if it is a bug in ogre that doesn't mean there isn't also a bug in openmw that's triggered by something ogre does.
- 02 Aug 2014, 19:26
- Forum: Support
- Topic: Shadow Crashes - Need Testers
- Replies: 4
- Views: 2552
Re: Shadow Crashes - Need Testers
Confirmed on Debian Sid. It's better to keep this sort of thing on the tracker than in the forum, so I've opened a bug report for you: https://bugs.openmw.org/issues/1745
- 31 Jul 2014, 11:29
- Forum: Feature Requests and Suggestions
- Topic: Sixaxis controller
- Replies: 15
- Views: 8700
Re: Sixaxis controller
Like I said, that is a OS (platform) problem... key/button mappings are there to be used in Morrowind, it is up to you to make sure it is available for use. It's not an OS thing. OpenMW's interface uses an actual cursor to navigate menus. This is not conductive to playing with a controller. Ideally...