Search found 2142 matches
- 10 Feb 2018, 18:40
- Forum: Support
- Topic: Mac 2017 cursor upside-down
- Replies: 5
- Views: 4145
Re: Mac 2017 cursor upside-down
Huh, weird. 1. What's transparent? Is there no cursor at all? A garbled cursor? Or is there a normal cursor but the part that should be opaque is semi-transparent? 2. Was it not transparent before, when the cursor was still flipped, before you used the environment variable? 3. I don't suppose it's p...
- 10 Feb 2018, 18:24
- Forum: Feature Requests and Suggestions
- Topic: Subdivided Exterior Grid
- Replies: 10
- Views: 15135
Re: Subdivided Exterior Grid
They've probably changed it because there are more objects in those games compared to Morrowind's sparsely populated landscape, and they tested the number that actually works best for each game. Smaller cells doesn't necessarily mean better performance, because you'll have more overhead traversing e...
- 08 Feb 2018, 21:39
- Forum: General Development
- Topic: Unit Tests?
- Replies: 8
- Views: 9333
Re: Unit Tests?
Funny enough, none of those tests ever broke, which makes me think they might have been a waste of time. But maybe someday they will ...
- 08 Feb 2018, 21:37
- Forum: General Development
- Topic: Why is “small feature culling pixel size” a float and not an integer?
- Replies: 1
- Views: 3151
Re: Why is “small feature culling pixel size” a float and not an integer?
This feature doesn't cull the pixels themselves. What it does is compare the size of an object before its rendered to the size of a pixel. You could sensibly configure it to exclude any object that's smaller than 2.5 pixels, for example. Once objects are rendered, their bounds are of course quantize...
- 06 Feb 2018, 00:37
- Forum: Support
- Topic: Mac 2017 cursor upside-down
- Replies: 5
- Views: 4145
Re: Mac 2017 cursor upside-down
Check OPENMW_CURSOR_WORKAROUND on https://wiki.openmw.org/index.php?title ... _Variables . Either 0 or 1 should fix your issue.
- 31 Jan 2018, 20:45
- Forum: Support
- Topic: [BUG] Rain destroys FPS when leaving building (0.43)
- Replies: 2
- Views: 2604
Re: [BUG] Rain destroys FPS when leaving building (0.43)
Apparently, when I fixed #4211, I failed to realize that going inside and coming back will create a similar jump in simulation time, and drop FPS the same way.
Feel free to report a bug while I figure out what to do.
Feel free to report a bug while I figure out what to do.
- 18 Jan 2018, 14:30
- Forum: General Development
- Topic: OpenMW on android flipped textures
- Replies: 36
- Views: 20446
Re: OpenMW on android flipped textures
I think it'd be really silly of Bethesda to do anything overly stupid, because after all OpenMW must be driving some sales of Morrowind. And even if they did something, the usual procedure is to send a polite C&D before sueing anyone, like they did last time in the misunderstanding that was (in ...
- 15 Jan 2018, 18:58
- Forum: General Development
- Topic: OpenMW on android flipped textures
- Replies: 36
- Views: 20446
Re: OpenMW on android flipped textures
Hello and welcome. I think your problem 2 is the same as the first one - the font gets baked to, then rendered from, a texture; rendering it upside down will garble the text. It looks like only the GUI textures are upside down, whereas the world is fine. I would suggest looking in 'myguirendermanage...
- 12 Jan 2018, 18:56
- Forum: General
- Topic: Problem installing animations.
- Replies: 7
- Views: 4894
Re: Problem installing animations.
Would it be a good idea for us to write a warning to the log file in that case (i.e. a data path that includes the same file twice)?
- 11 Jan 2018, 18:38
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 62616
Re: CPU and Single Core Implications
The pics for Solstheim, Ascadian Isles and Ascadian Isles 2: Electric Boogaloo don't seem to load for me. Anyway nice result, how about we sticky this for whenever the next person asks why openmw will not use all of their 32 cpu cores? Or put in the FAQ? Or would it be bad for us to 'officially' end...