Search found 2142 matches

by scrawl
15 Apr 2018, 14:03
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 162806

Re: OpenMW 0.44.0

The odd thing is that leading up to the crashing call we've started both a display list and a VBO. Display lists and VBOs are different techniques you can use to upload vertex data. It makes sense to use one of them, but not both at the same time, and it makes sense that non-robust driver implementa...
by scrawl
14 Apr 2018, 22:23
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 162806

Re: OpenMW 0.44.0

Yep, just what I thought. If you're familiar with OpenGL, you should see what's odd with those last calls. Looks like I have some complainingbug reporting to do.
by scrawl
14 Apr 2018, 20:27
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 162806

Re: OpenMW 0.44.0

Sorry, that's not what I meant. I need the GL calls made. I don't know how to get them from the command line, but if you open qapitrace, expand the last frame, scroll down and take a screenshot, that should be fine.
by scrawl
14 Apr 2018, 09:15
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 61432

Re: Post 1.0 Planning Update

One point that I'd like to make regarding the proposed post-processing system is that it would be good if effects could request that the engine renders the scene with multiple view directions such that it can have a cubemap or whatever and then do a reprojection like a 360° view (as seen in https:/...
by scrawl
14 Apr 2018, 09:13
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 162806

Re: OpenMW 0.44.0

Thanks, that is very useful. Since you said the VBO hint works but NO_PREFERENCE does not, I think I know what the problem is, that is an old issue that I already reported that apparently still hasn't been fixed. Can you give me the last lines of the apitrace output before the crash?
by scrawl
13 Apr 2018, 15:30
Forum: Infrastructure
Topic: Wiki SEO
Replies: 3
Views: 8663

Wiki SEO

I've noticed that our wiki pages have a really bad or nonexistent SEO ranking. For example, if I search Bing or DuckDuckGo for 'OpenMW Native Mesh Format' trying to get to https://wiki.openmw.org/index.php?title=Native_Mesh_Format , that page is not even included the results. Could this line in http...
by scrawl
13 Apr 2018, 15:28
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 61432

Re: Post 1.0 Planning Update

Regarding graphics: That is one reason why I want to hand over the document to scrawl before we publish it, because graphics aren't my strong point and he is our resident expert on that topic. Sure, I could write a blurb on that topic. I suppose most of my evil plans can already be gleaned from lit...
by scrawl
13 Apr 2018, 13:42
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 545508

Re: [WIP] Android port testing

FWIW I tested both upstream and OpenMW OpenSceneGraph and couldn't see any performance improvement from OpenMW's fork. It says on the tin that the fork doesn't boost you if already GPU limited. Mobile phones have notoriously terrible GPUs, so I'm not too surprised that that would be the case. In an...
by scrawl
13 Apr 2018, 13:34
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 162806

Re: OpenMW 0.44.0

Well, after resolving way too many conflicts, I've just finished rebasing the fork to 3.6. Don't think we want to push that yet until the crash JDGBOLT had is resolved, so I've pushed it to a new branch '3.6' for now. Also, I haven't tested if it builds, and I wouldn't be suprised if it doesn't. Tes...
by scrawl
13 Apr 2018, 11:48
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 162806

Re: OpenMW 0.44.0

The only thing I can think of that might be different in 3.6's 'drawImplementation' would be the introduction of Vertex Array Object support, but it's not enabled by default. Regardless, a lot of code was refactored to achieve that so there is potential for new bugs. Some ideas to find the culprit: ...