Search found 45 matches
- 02 Jan 2019, 13:43
- Forum: Feature Requests and Suggestions
- Topic: Attacking NPCs following player and smarter guards
- Replies: 5
- Views: 3549
Re: Attacking NPCs following player and smarter guards
It's not that much of a problem to get them back to the cell in question. The problem is, if you use RA, they are gone. I think, even if you had moved them back to their original cell. This is not so bad, if you use it on enemies that won't respawn anyway, but it's a problem with friendly NPCs. Mayb...
- 01 Jan 2019, 23:46
- Forum: Feature Requests and Suggestions
- Topic: Attacking NPCs following player and smarter guards
- Replies: 5
- Views: 3549
Re: Attacking NPCs following player and smarter guards
Some time ago I tested how you could do that now by modding a 100 command spell with a cost of zero and a very short duration. If you cast it on a hostile actor, he will follow you through any door and because of the spell's short duration be hostile again immediately afterwards. I was thinking that...
- 11 Mar 2018, 14:49
- Forum: General Development
- Topic: Retrieve projectiles from game world
- Replies: 8
- Views: 9264
- 11 Mar 2018, 11:38
- Forum: General Development
- Topic: Retrieve projectiles from game world
- Replies: 8
- Views: 9264
Re: Retrieve projectiles from game world
This is amazing, I have been waiting for something like this. Thank you for your work! :) What do you mean by moving the crate? Do you mean moving it in the editor? Because that doesn't seem to me like a problem since you can't do it in-game. I would love for this to be merged upstream, but I doubt ...
- 07 Sep 2017, 20:47
- Forum: Off Topic
- Topic: TreeIt - almost Speedtree for free
- Replies: 12
- Views: 15317
Re: TreeIt - almost Speedtree for free
Not true, if it was clean-room reverse engineered, then yes, you are allowed by law, to distribute it. We already do this in for the formulas that have been reversed engineered from Morrowind. Now if they have patents, that is another issue but we can avoid that as well by making sure that we get t...
- 07 Sep 2017, 20:03
- Forum: Off Topic
- Topic: TreeIt - almost Speedtree for free
- Replies: 12
- Views: 15317
Re: TreeIt - almost Speedtree for free
Doesn't look like it. I thought so, but didn't see any license. Thank you. Sorry, that last part is unenforceable in the US and in the EU. The end user has rights too and they come first above that of what is written/typed in a license. The end-user has every right to modify, take apart, reverse en...
- 07 Sep 2017, 16:51
- Forum: Off Topic
- Topic: TreeIt - almost Speedtree for free
- Replies: 12
- Views: 15317
Re: TreeIt - almost Speedtree for free
Is it also free as in freedom?
- 07 Sep 2017, 16:42
- Forum: Example-Suite
- Topic: Example Suite version 0.17 released!
- Replies: 11
- Views: 21121
Re: Example Suite version 0.17 released!
Why is the ground black? I don't know why. It's not black, though. The original is pretty grey. The colourised version is pretty saturated. Maybe something with colour but more muted tones would be better? I completely agree. Even if the game weren't supposed to be gloomy, my versions would still b...
- 07 Sep 2017, 16:38
- Forum: General Modding
- Topic: I fixed Vurt's groundcover for OpenMW
- Replies: 15
- Views: 13635
- 07 Sep 2017, 16:37
- Forum: General Modding
- Topic: I fixed Vurt's groundcover for OpenMW
- Replies: 15
- Views: 13635
Re: I fixed Vurt's groundcover for OpenMW
Thank you for your work. Though I'm not sure why it wasn't broken in vanilla, Well, I'm not sure if I understood you correctly, but, I think, the mod is actually broken in vanilla, so to say. That seems to be intentional, though. The point is that the mod mustn't be activated in the vanilla game eit...