I'm glad to see the concern I had is not an issue.
Edit: Just a side thought. Editor + Client-server model =? Live in game editing/previewing.
Search found 243 matches
- 09 May 2018, 16:11
- Forum: Organisation and Planning
- Topic: Post 1.0 and tes3mp
- Replies: 4
- Views: 4738
- 09 May 2018, 00:04
- Forum: Organisation and Planning
- Topic: Post 1.0 and tes3mp
- Replies: 4
- Views: 4738
Post 1.0 and tes3mp
Hello all. It’s been a while. This past semester was hell for me, but fortunately it has ended. Anyway, I’ve been catching up with this project, and there is something I believe needs to be addressed. I see that Zini has made significant progress on a design document for the next major version of th...
- 07 Dec 2017, 20:06
- Forum: Editor Development
- Topic: Transparent Object Markers
- Replies: 39
- Views: 47625
Re: Transparent Object Markers
Scaling: D) Scaling the object size, but constant distance between objects => scaling-only-transformation (=current behaviour) E) Scaling object size and changing object distant => scaling-translation-transformation I just want to point out that D is the case where the "pivot point" is at...
- 07 Dec 2017, 00:51
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 62102
Re: CPU and Single Core Implications
Going somewhat off of what AnyOldName3 mentioned, what if there were a tool that could apply a patch/diff to assets based on a checksum? I know nothing of the legal implications, but from my viewpoint, it seems like it could be viable. This idea could be further extended to include other parts of th...
- 23 Nov 2017, 22:51
- Forum: Content Development
- Topic: Help- Can't find Factions ranks in OpenCS
- Replies: 11
- Views: 9093
Re: Help- Can't find Factions ranks in OpenCS
For what its worth, all files relevant to the editor will mostly be in apps/opencs/* and components/*. In your case specifically, apps/opencs/model/world/data.cpp and apps/opencs/model/columnimp.hpp are the relevant files. The apps/esmtool directory is for the executable that can be used to examine ...
- 21 Nov 2017, 01:11
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 151520
Re: OpenMW 0.43.0
If you spot any mistakes, please let me know. (*cough* LAND/LTEX records.) Overall looks good to me. You can do basic terrain “editing” using these records, but be aware that Land Texture records are shared between all cells of your current load-out. Changing a texture file may have huge consequenc...
- 17 Nov 2017, 22:30
- Forum: Editor Development
- Topic: Transparent Object Markers
- Replies: 39
- Views: 47625
Re: Transparent Object Markers
I keep rotating and translating the camera slightly, which gives me that 3D perception (like when you move your head IRL to get a sense of distance) Neat, I didn't think of that. Still, that is with rotation around a center point. That is only one of the camera modes that the editor supports. It wi...
- 17 Nov 2017, 17:57
- Forum: Editor Development
- Topic: Transparent Object Markers
- Replies: 39
- Views: 47625
Re: Transparent Object Markers
you can see all parts of the tool at all times, always have it appropriately sized for the current view Those are good points, and further reason to test it. but also serving as the centre of rotation for the camera, ... don't get confused about its depth I found this to be inaccurate, at least in ...
- 16 Nov 2017, 18:20
- Forum: Editor Development
- Topic: Transparent Object Markers
- Replies: 39
- Views: 47625
Re: Transparent Object Markers
Could you clarify which reason you are referring to?AnyOldName3 wrote: ↑16 Nov 2017, 15:16 There's a good reason why this seems to be the most common in software I've used.
- 15 Nov 2017, 16:03
- Forum: Editor Development
- Topic: Transparent Object Markers
- Replies: 39
- Views: 47625
Re: Transparent Object Markers
1) Doesn't it already get confusing right now when you have several markers? Mabe we should also use the pivot point or only draw the marker of the last selection. It is confusing; always drawing on top would make it twice as confusing. ;) 2) How are you supposed to move an object, when one axis of...