Search found 24 matches
- 20 Nov 2017, 19:05
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 151222
Re: OpenMW 0.43.0
The video looks great as always! The amount of effort put into each scenario definitely makes it worth watching.
- 23 Sep 2017, 17:08
- Forum: Feature Requests and Suggestions
- Topic: Resting for 100 thousand hours nonstop
- Replies: 11
- Views: 7825
Re: Resting for 100 thousand hours nonstop
Personally, I don't think that capping the rest time will be as beneficial as making resting be more effective than in vanilla. As an endgame character, when my health gets depleted I typically have to wait anywhere from 24 to 48 hours to heal completely. If you made resting regenerate the character...
- 16 Sep 2017, 17:06
- Forum: Feature Requests and Suggestions
- Topic: Make loading a save without esm/esp show which ones are missing
- Replies: 5
- Views: 3562
Make loading a save without esm/esp show which ones are missing
I had an idea that would help quality of life for OpenMW. When loading up a save after telling the game not to load certain files, make the game say which files aren't being loaded. This way, if you screw up in a way that isn't obvious when uninstalling mods, you are able to find out easily. I have ...
- 09 Sep 2017, 15:43
- Forum: Feature Requests and Suggestions
- Topic: MCP Shortcut improvements
- Replies: 2
- Views: 2513
MCP Shortcut improvements
"Shortcut key improvements. ... In the inventory, full stacks are picked up by default and shift-click instead opens the quantity menu. When examining a container, you may take all items by pressing the "Ready Weapon" key." This is one of MCP's features which I miss in OpenMW, an...