Search found 887 matches

by Ace (SWE)
30 Mar 2012, 23:48
Forum: Off Topic
Topic: A small introduction of myself
Replies: 8
Views: 4142

Re: A small introduction of myself

Ah, more scandinavian people :D
Welcome.
by Ace (SWE)
30 Mar 2012, 14:48
Forum: General Development
Topic: Sound Improvements
Replies: 27
Views: 10876

Re: Sound Improvements

And it's impossible to use ffmpeg with visual studio. Not completely, you have to use prebuilt binaries as ffmpeg doesn't compile under visual studio. You also need to fiddle a bit with the headers as they try to include cygwin headers and use functions from those. My OpenMW 0.14.0 builds will come...
by Ace (SWE)
30 Mar 2012, 05:16
Forum: Support
Topic: Ogre 1.8 windows
Replies: 9
Views: 5719

Re: Ogre 1.8 windows

The error you're getting seems to be from the pre-built ogre dependencies, are you sure you downloaded the packages correctly? Otherwise you could just download and build the dependencies yourself, at the very least boost, directx, and freeimage.
by Ace (SWE)
29 Mar 2012, 22:37
Forum: General Development
Topic: Physics improvement
Replies: 272
Views: 85993

Re: Physics improvement

Perhaps adding some more friction would help with the sliding?
by Ace (SWE)
29 Mar 2012, 00:51
Forum: General Development
Topic: OGRE 1.8
Replies: 38
Views: 21329

Re: OGRE 1.8

I suppose this shouldn't happen? http://ace.haxalot.com/pictures/random/zscreen/BProgrammingProjectsOpenMWBuildDebugopenmw.exe-2012-03-29_00.48.31.png Update: Seems to happen on line 157 in bsa_archive.cpp folder is "Sound/Fx/envrn" m[212] is "Sound\Fx\envrn" current becomes an e...
by Ace (SWE)
28 Mar 2012, 23:55
Forum: General Development
Topic: OGRE 1.8
Replies: 38
Views: 21329

Re: OGRE 1.8

I'm sort of impressed, it builds without a single error on windows now. It's not often the master branch just does this without any changes :) Now to dig out my morrowind disc so I can have a cleaner testing environment, the high-quality night-sky mod I have crashes at night with the new sky renderer
by Ace (SWE)
27 Mar 2012, 19:50
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81514

Re: OpenMW 0.13.0

New build is up Here

Journal, dialogues, and choices in dialogues all seem to work properly.
by Ace (SWE)
27 Mar 2012, 19:23
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81514

Re: OpenMW 0.13.0

A new windows 32-bit build should be up real soon, sorry about the wait, I forgot to switch back to Audiere from playing with the next branch. I don't know how such a thing managed to not occur in the 64-bit version, the version I do most of my own testing on, after having built them both at the sam...
by Ace (SWE)
27 Mar 2012, 01:23
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81514

Re: OpenMW 0.13.0

That would indeed be a false positive, I wonder if it's because the link goes to an .exe
by Ace (SWE)
27 Mar 2012, 00:09
Forum: Off Topic
Topic: Flash Interface
Replies: 8
Views: 5024

Re: Flash Interface

To be fair, they don't use normal flash but rather scaleform to run the UI.
Scaleform is also used by Unreal Engine 3 and any derived games. (Mass Effect for example)
Even the Source engine is starting to use scaleform (DotA 2 has it)