Search found 448 matches

by silentthief
05 Apr 2020, 22:01
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 10620

Re: Please bring back Fall Function

Time4Tea wrote: 04 Apr 2020, 16:21 Same with terrain...
Does this mean that the ground mesh could be manipulated? I could picture a mod that has earthquakes and the ground could move/change

ST the manipulator
by silentthief
29 Mar 2020, 20:31
Forum: Support
Topic: 1.6 Patch on Mac
Replies: 5
Views: 2566

Re: 1.6 Patch on Mac

Hi, I'm trying to get OpenMW patched with the official 1.6 patch on a Mac. I was able to get the steam version of the game installed and running, everything is very smooth and I'm super excited to play Morrowind again! So a big thank you to everyone who put in work on this project. I had about a bi...
by silentthief
29 Mar 2020, 15:16
Forum: Off Topic
Topic: Where are all the floor traps?
Replies: 2
Views: 2632

Re: Where are all the floor traps?

... the sort of traps where you walk over an unmarked 'pressure plate' type area on the floor and something bad happens, like a spell goes off in your face; a poisoned arrow shoots out of a slit in the wall; a trapdoor opens under your feet and you fall into a slaughterfish-infested pool, etc. Ther...
by silentthief
29 Feb 2020, 02:56
Forum: General Modding
Topic: Mods That Respect Morrowind
Replies: 32
Views: 18698

Re: Mods That Respect Morrowind

I seem to remember a similar thread about something like this a while back. Something like the "morrowind definitive mod list" post here . There are lore-friendly mods and non-lore friendly mods, and I don't know if even the vanilla mod community has a full list of what mods are on which s...
by silentthief
26 Feb 2020, 20:38
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326203

Re: Elder-scrolls IV Oblivion

EXCELLENT - I've always wanted to bust a cap in fargoth :D :D :D

ST
ps, in all seriousness, it is good that this is progressing.
by silentthief
26 Feb 2020, 20:37
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26428

Re: Procedural generation based on land terrain texture grid

Can this feature generates grass based on the terrain type? Like instantaneous grass for Morrowind vanilla and mods? Yes, that's exactly what it's for. I mostly use it to generate forests, grass, random rocks etc. It probably takes a while to tune the settings to get best results though. Excited by...
by silentthief
21 Feb 2020, 00:34
Forum: Feature Requests and Suggestions
Topic: [Idea/Feature] Advanced map markers/annotations
Replies: 4
Views: 2942

Re: [Idea/Feature] Advanced map markers/annotations

When I play Morrowind I use map annotations to remember where things are, what I already have explored and so on. So it would be super awesome: - If annotations could be attached directly to ?landmarks? - Support for color coding or even multiple Icons would make things a lot easier (as there would...
by silentthief
20 Feb 2020, 01:01
Forum: Support
Topic: journal fix?
Replies: 5
Views: 3016

Re: journal fix?

I *think* the reason that there has not yet been a reply on this is that this could possibly be caused by mods. So, to help try to start the discussion could you give us the list of mods you have?

ST
by silentthief
16 Feb 2020, 16:20
Forum: Join the team
Topic: Application: 1Zero
Replies: 8
Views: 14362

Re: Application: 1Zero

Welcome to the forums.

ST
by silentthief
08 Feb 2020, 13:39
Forum: Support
Topic: Issue with blessings from shrines. Possible mod issue?
Replies: 6
Views: 3367

Re: Issue with blessings from shrines. Possible mod issue?

Is this how it was in OG morrowind too or is this an openmw thing? If it's always been like this I guess I never chose Atronach before or I was never paying that much attention. Yes, the way the vanilla/original Morrowind worked was to do this. Specifically, any incoming spell as a chance to be abs...