Search found 113 matches
- 21 Mar 2021, 11:27
- Forum: News
- Topic: OpenMW Spotlight: Lua & Light, the second chapter
- Replies: 13
- Views: 21145
Re: OpenMW Spotlight: Lua & Light, the second chapter
Wow... those many, many years of incredibly dedicated effort have finally brought us to this point - these are some fantastic updates, and it seems the fabled 1.0 and great de-hardcoding spoken of in ancient legend may at last be in sight. Thanks to all for your amazing work!
- 28 Dec 2020, 05:54
- Forum: General
- Topic: Absolutely stellar work on 0.47.0
- Replies: 16
- Views: 15441
Re: Absolutely stellar work on 0.47.0
100% agree! There are still known issues with optional active grid object paging (e.g. disappearing textures including walls near the fort in Pelagiad), but this release further establishes OpenMW as superior to vanilla Morrowind with ancient hacky workarounds such as MGE. Kudos to all developers!
- 04 Dec 2020, 15:35
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 6094
Re: File list order in OpenMW-CS vs. OpenMW?
Thanks; I've now updated the git issue with two uploaded screenshots.
- 03 Dec 2020, 16:47
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 6094
Re: File list order in OpenMW-CS vs. OpenMW?
I've just opened an issue for this for better visibility, since the forums are fairly quiet:
https://gitlab.com/OpenMW/openmw/-/issues/5712
https://gitlab.com/OpenMW/openmw/-/issues/5712
- 02 Dec 2020, 09:24
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 6094
Re: File list order in OpenMW-CS vs. OpenMW?
Thanks, st - should I add this to the issue tracker? Not sure whether it actually causes problems, but from a user perspective it does seem off.
- 24 Nov 2020, 14:33
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 6094
File list order in OpenMW-CS vs. OpenMW?
The top-to-bottom list order of my .esm/.esp/.omwaddon files when I select "Create a New Addon" or "Edit A Content File" in the OpenMW-CS startup menu does not match the current top-to-bottom order of my .esm/.esp/.omwaddon files in my OpenMW game data launcher. Is this incorrect...
- 23 Nov 2020, 08:16
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1003353
Re: OpenMW Nightly builds
Lysol, thanks for updating the Downloads page instructions for downloading nightlies - it's much clearer now! It would still be ideal if the top post of this topic could be adjusted (particularly to strike through the entire initial block of text and to delete the obsolete note "so nightlies ar...
- 22 Nov 2020, 21:42
- Forum: General Modding
- Topic: OpenMW mod to disable all NPC/creature respawning?
- Replies: 3
- Views: 4975
Re: OpenMW mod to disable all NPC/creature respawning?
Thanks for the responses! I figured OpenMW might not be capable of this yet pre-1.0/dehardcoding. As to the "Respawn" toggle for Creature records in the CS, although I'm obviously not the expert here, I don't think that would help; as one of many examples in the Creature list, the 191-coun...
- 21 Nov 2020, 09:09
- Forum: General Modding
- Topic: OpenMW mod to disable all NPC/creature respawning?
- Replies: 3
- Views: 4975
OpenMW mod to disable all NPC/creature respawning?
I'm looking for a working OpenMW-compatible mod that will disable all non-unique NPC and creature respawning (i.e. set the vanilla Morrowind 3-day respawn timer to infinite days for all NPCs and creatures), but the only mod that claims to accomplish this I can find (https://www.nexusmods.com/morrowi...
- 20 Nov 2020, 01:10
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1003353
Re: OpenMW Nightly builds
Thanks for the quick reply! I did read the edits in the first post, but I guess I didn't quite understand them at first; I think I have it now, though. I went to https://gitlab.com/OpenMW/openmw/-/pipelines?page=1&scope=branches&ref=master, then clicked the down arrow/Artifacts icon on the r...