Search found 395 matches
- 11 Feb 2014, 14:20
- Forum: General
- Topic: Help with getting files off the GOTY disk on OSX 10.8.5
- Replies: 10
- Views: 6486
Re: Help with getting files off the GOTY disk on OSX 10.8.5
Not necessarily. You would have to do it yourself, and take a couple extra precautions that you're not making a freebie copy in the process. Just be sure to delete it when you're done moving stuff over (and empty the recycling bin/trash), and you shouldn't be liable for any damages. As a general rul...
- 11 Feb 2014, 01:34
- Forum: Join the team
- Topic: QT C++ what?
- Replies: 6
- Views: 5290
Re: QT C++ what?
Or we could just ignore Apple's sub-par video player entry.
- 09 Feb 2014, 17:18
- Forum: General
- Topic: Modding: Character Creation
- Replies: 6
- Views: 5536
Re: Modding: Character Creation
I have some modelling experience if you need a little help, but not only do I kinda suck at it/not have .nif experience but my free time is very short. I could, however, help make some placeholders that could attract a real artist to the table.
- 08 Feb 2014, 08:28
- Forum: Feature Requests and Suggestions
- Topic: FPS limiter
- Replies: 17
- Views: 11005
Re: FPS limiter
Yeah, OpenGL and DirectX should be pretty similar if they do the same things. Of course, since they use different shader models and function in similar but often diverse methods, the code is not identical and a function that may be cheap in one is expensive in the other (OpenGL, iirc, functions in a...
- 08 Feb 2014, 08:23
- Forum: General
- Topic: Splash screens
- Replies: 55
- Views: 25756
Re: Splash screens
Basically I see it as this. You're fine to use vanilla assets if the mod works with the vanilla game (in addition to working with OpenMW, obviously, but if it works with vanilla mw then it will obviously work with OpenMW). On the other hand, if you use vanilla assets in a mod that only works with O...
- 05 Feb 2014, 15:31
- Forum: Example-Suite
- Topic: Awesome public domain environmental assets
- Replies: 4
- Views: 4714
Re: Awesome public domain environmental assets
Says so somewhere in the release form, though I'd drop a quick e-mail first just to be safe. EDIT: Look at the first line under the "LICENSE:" thing. Collada files are pretty nice; not sure if you'll lose something getting them to an OpenMW-accessible format but I've had good luck in worki...
- 05 Feb 2014, 15:28
- Forum: Feature Requests and Suggestions
- Topic: FPS limiter
- Replies: 17
- Views: 11005
Re: FPS limiter
I'm on an nvidia card so it shouldn't be Radeon based. If it's OGRE that would explain the difference.
- 05 Feb 2014, 02:50
- Forum: Feature Requests and Suggestions
- Topic: FPS limiter
- Replies: 17
- Views: 11005
Re: FPS limiter
One thing I note is that FPS highly depends on my use of the different renderers. For me DirectX runs at ~90 frames using Morrowind-esque settings, while OpenGL is more in the 20's. I'm not sure if this is because of quality differences (i.e. OpenGL doing more things better than DirectX is), since I...
- 04 Feb 2014, 16:14
- Forum: Feature Requests and Suggestions
- Topic: FPS limiter
- Replies: 17
- Views: 11005
Re: FPS limiter
If your laptop is getting too hot, you need to clean the dust out of it. Not always the case. My laptop's graphics card will boil water even directly after a cleaning because they didn't see fit to assume that people would use it at full load capacity for a long time (e.g. rendering stuff in Blende...
- 03 Feb 2014, 17:17
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49167
Re: Openmw and Skywind
Maybe I'm wrong about the incompatibility of the models, then (I am, to a large degree, according to a brief Google search). I thought that Skyrim used a much different model format than Morrowind. To my understanding, Skyrim supports animation functions that OpenMW should also support, but vanilla ...