Search found 2552 matches

by AnyOldName3
13 Nov 2023, 20:26
Forum: Organisation and Planning
Topic: What is OpenMW 1.0?
Replies: 6
Views: 2570

Re: What is OpenMW 1.0?

In theory. There aren't that many issues left for The Underground, though, and there used to be loads.
by AnyOldName3
08 Nov 2023, 11:24
Forum: Support
Topic: OpenMW 2023.04.10: crash on startup
Replies: 26
Views: 6069

Re: OpenMW 2023.04.10: crash on startup

The regular openmw.log ends with Generating /tmp/openmw-crash.log and killing process 1904, please wait... warning: File "/usr/lib/libstdc++.so.6.0.30-gdb.py" auto-loading has been declined by your `auto-load safe-path' set to "$debugdir:$datadir/auto-load". ./openmw: line 31: 19...
by AnyOldName3
07 Nov 2023, 11:25
Forum: Support
Topic: OpenMW 2023.04.10: crash on startup
Replies: 26
Views: 6069

Re: OpenMW 2023.04.10: crash on startup

If you can figure out how to get rid of the error about GDB, then we could at least look at the crash log. Without it, there's no way to know what caused the problem.
by AnyOldName3
05 Nov 2023, 18:01
Forum: General Development
Topic: Funding for features
Replies: 2
Views: 1183

Re: Funding for features

In the past, people have listed bounties on BountySource, but they've been closer to tips than actually paying people to do things. It might be enough to tempt someone who wasn't otherwise going to, but probably won't. There's also nothing stopping you finding a software engineer and contracting the...
by AnyOldName3
03 Nov 2023, 11:22
Forum: Support
Topic: So, I can't install my 257th mod - the ESP won't show up
Replies: 10
Views: 1418

Re: So, I can't install my 257th mod - the ESP won't show up

Can you please open it with a hex editor and share a screenshot? 0x4 is a suspiciously early offset.
by AnyOldName3
02 Nov 2023, 12:29
Forum: Support
Topic: Unable to Open OpenMW on MacOS latest version 48 despite being able to run the old V48 version 48 nightly build
Replies: 1
Views: 559

Re: Unable to Open OpenMW on MacOS latest version 48 despite being able to run the old V48 version 48 nightly build

The dev builds aren't the same thing as the release builds, so if we did something like upgrade our dependencies between making the dev build you tried and finishing the release, it's entirely expected that you'd be able to run the old build but not the new one. Honestly, it's a massive amount of tr...
by AnyOldName3
02 Nov 2023, 11:30
Forum: Support
Topic: So, I can't install my 257th mod - the ESP won't show up
Replies: 10
Views: 1418

Re: So, I can't install my 257th mod - the ESP won't show up

The limit's supposed to have been raised (we've not historically had anyone complaining that it hasn't worked at least), but each plugin can still only depend on a limited number of files. Maybe your merged delta plugin is set to depend on everything?
by AnyOldName3
30 Oct 2023, 00:12
Forum: Organisation and Planning
Topic: What is OpenMW 1.0?
Replies: 6
Views: 2570

Re: What is OpenMW 1.0?

The gist of the definition is that it's when we're reasonably confident everything that worked in the original unmodified engine (i.e. without MCP, MWSE or MGE XE) also works in OpenMW. This is different from the game being 100% completable as there are a bunch of things that only make a subtle diff...
by AnyOldName3
21 Oct 2023, 13:38
Forum: General Development
Topic: Some questions about the state of the codebase
Replies: 2
Views: 814

Re: Some questions about the state of the codebase

Just to reiterate, we've done a lot of unused header removal passes, including ones with automated tools that should get everything (most of which then needed undoing because they were only unused with one particular combination of compiler and STL implementation). There might still be milage in swa...