Search found 1239 matches

by lysol
10 Oct 2017, 21:13
Forum: News
Topic: Interesting things are happening on GitHub
Replies: 10
Views: 19409

Interesting things are happening on GitHub

Another month has passed since we last updated you all with OpenMW's latest news. Much has happened since, and I'm not going to let you wait any longer for more news. As you might remember from the previous news post, the last release (0.42) attracted a couple of new developers to help out with the ...
by lysol
10 Oct 2017, 15:00
Forum: Content Development
Topic: Best texture format to use for OpenMW specific mods?
Replies: 5
Views: 4027

Re: Best texture format to use for OpenMW specific mods?

Yes, DDS is more or less the standard format for most games AFAIK, and this is for a reason really.
by lysol
10 Oct 2017, 05:51
Forum: Off Topic
Topic: ReGoth version 0.4 is released
Replies: 5
Views: 4775

ReGoth version 0.4 is released

I have never tried this engine (yet), but the project seems to be in good condition. Nice to see more projects similar to OpenMW succeeding.

Release post

Release video
by lysol
07 Oct 2017, 12:41
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 150139

Re: OpenMW 0.43.0

Atahualpa wrote: 02 Sep 2017, 20:30 FYI: I'll not be able to work on the release videos for v0.43 or any other related stuff before mid-October (= deadline for my bachelor thesis).
He hasn't logged in for over a month now, but I guess he'll be free in a week or so, since that would be mid-October.
by lysol
05 Oct 2017, 04:58
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 175231

Re: Lysol's normal mapped texture packs

Looks nice although that line with bigger bricks stands out horribly. I know it was like this in vanilla too but perhaps you could consider redesigning this texture a bit to make it have a bit more sense? Yup it does... :/ Real dilemma here. I don't want to stray too far away from vanilla, but that...
by lysol
04 Oct 2017, 18:27
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 175231

Re: Lysol's normal mapped texture packs

Yeah, I'd love to, but my time is already kind of limited as it is. I'm also too clumsy with blender as of yet.
by lysol
04 Oct 2017, 17:00
Forum: General Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 21
Views: 20105

Re: Pickpocketing mechanics in OpenMW

My opinion on the matter: 1.Can this feature be implemented before 1.0? Yes 2.Should a victim use autoequipping if a player places clothing/armor to the victim's inventory? No, it would look kind of stupid IMO. But I get the point with using poison and similar. 3.Can we merge this feature with pickp...
by lysol
04 Oct 2017, 15:19
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 175231

Re: Lysol's normal mapped texture packs

So, after not working on these for quite some time, I added more textures. Most of them are small and almost not noticeable unless you have everything high res except these. Bethesda's way of having one thousand tiny textures for every model is really really annoying. I've understood that you never ...
by lysol
03 Oct 2017, 16:41
Forum: Content Development
Topic: Need help
Replies: 4
Views: 3187

Re: Need help

Next time, try a more specific title to your thread than "Need help". It's much easier for others browsing the forum to know if they might be able to help you or not. In this case, a title like "Can't find the leveled list table in openmw-cs" would have been a good one.