Search found 1239 matches
- 10 Oct 2017, 21:13
- Forum: News
- Topic: Interesting things are happening on GitHub
- Replies: 10
- Views: 19409
Interesting things are happening on GitHub
Another month has passed since we last updated you all with OpenMW's latest news. Much has happened since, and I'm not going to let you wait any longer for more news. As you might remember from the previous news post, the last release (0.42) attracted a couple of new developers to help out with the ...
- 10 Oct 2017, 17:46
- Forum: Content Development
- Topic: Best texture format to use for OpenMW specific mods?
- Replies: 5
- Views: 4027
Re: Best texture format to use for OpenMW specific mods?
...
Yeah, what he said.
Yeah, what he said.
- 10 Oct 2017, 15:00
- Forum: Content Development
- Topic: Best texture format to use for OpenMW specific mods?
- Replies: 5
- Views: 4027
Re: Best texture format to use for OpenMW specific mods?
Yes, DDS is more or less the standard format for most games AFAIK, and this is for a reason really.
- 10 Oct 2017, 05:51
- Forum: Off Topic
- Topic: ReGoth version 0.4 is released
- Replies: 5
- Views: 4775
ReGoth version 0.4 is released
I have never tried this engine (yet), but the project seems to be in good condition. Nice to see more projects similar to OpenMW succeeding.
Release post
Release video
Release post
Release video
- 07 Oct 2017, 12:41
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 150139
- 05 Oct 2017, 04:58
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 175231
Re: Lysol's normal mapped texture packs
Looks nice although that line with bigger bricks stands out horribly. I know it was like this in vanilla too but perhaps you could consider redesigning this texture a bit to make it have a bit more sense? Yup it does... :/ Real dilemma here. I don't want to stray too far away from vanilla, but that...
- 04 Oct 2017, 18:27
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 175231
Re: Lysol's normal mapped texture packs
Yeah, I'd love to, but my time is already kind of limited as it is. I'm also too clumsy with blender as of yet.
- 04 Oct 2017, 17:00
- Forum: General Development
- Topic: Pickpocketing mechanics in OpenMW
- Replies: 21
- Views: 20105
Re: Pickpocketing mechanics in OpenMW
My opinion on the matter: 1.Can this feature be implemented before 1.0? Yes 2.Should a victim use autoequipping if a player places clothing/armor to the victim's inventory? No, it would look kind of stupid IMO. But I get the point with using poison and similar. 3.Can we merge this feature with pickp...
- 04 Oct 2017, 15:19
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 175231
Re: Lysol's normal mapped texture packs
So, after not working on these for quite some time, I added more textures. Most of them are small and almost not noticeable unless you have everything high res except these. Bethesda's way of having one thousand tiny textures for every model is really really annoying. I've understood that you never ...
- 03 Oct 2017, 16:41
- Forum: Content Development
- Topic: Need help
- Replies: 4
- Views: 3187
Re: Need help
Next time, try a more specific title to your thread than "Need help". It's much easier for others browsing the forum to know if they might be able to help you or not. In this case, a title like "Can't find the leveled list table in openmw-cs" would have been a good one.