No. It's the reason why you need to reimport Morrowind.ini so openmw.cfg gets updated.
This mod replaces some interface meshes OpenMW never uses (unable to because MyGUI can't use models), so not everything may work as intended.
Search found 724 matches
- 30 Jul 2018, 15:31
- Forum: General
- Topic: Make background in dialogues like in books (brownish)?
- Replies: 14
- Views: 6358
- 29 Jul 2018, 12:03
- Forum: General
- Topic: found a huge issue in the new release (0.44.0 release)
- Replies: 20
- Views: 11901
Re: found a huge issue in the new release (0.44.0 release)
I used the default "T" to rest, it generated the "Resting is illegal here", but allowed me to rest anyway. Again, make sure you're resting and not waiting . T is used for both things and waiting is not the same as resting. During waiting you are not able to regenerate health and...
- 29 Jul 2018, 11:25
- Forum: General
- Topic: found a huge issue in the new release (0.44.0 release)
- Replies: 20
- Views: 11901
Re: found a huge issue in the new release (0.44.0 release)
it appears to have reverted. It works just fine for me on master. Make sure the region you're currently in corresponds to the argument you've set when calling the command. although the messagebox indicates that resting is illegal, the player can go ahead and rest anyway, with no apparent penalty. A...
- 27 Jul 2018, 19:46
- Forum: Support
- Topic: Distant Land Not Working
- Replies: 4
- Views: 3619
Re: Distant Land Not Working
"distant land" is not an actual setting.
- 26 Jul 2018, 08:12
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 126321
Re: [patch] new fog shader
You have enabled "force shaders" right?
- 26 Jul 2018, 08:10
- Forum: General
- Topic: Best font compatible with OpenMW?
- Replies: 7
- Views: 6860
Re: Best font compatible with OpenMW?
Uh... no, not really, not really at all. No executable is modified. Comparing editing config files and installing MWSE is... odd. Installing TTF fonts is almost exactly like installing content file mods, it's just that you modify OpenMW's own resources, not Morrowind's. And when you install BMP font...
- 25 Jul 2018, 18:17
- Forum: Support
- Topic: Segmentation fault when running launcher
- Replies: 9
- Views: 4190
Re: Segmentation fault when running launcher
Breaking Qt4 compatibility in launcher definitely wasn't intended and it's a real issue for me and other people. Launcher doesn't work in k1ll's nightlies either, and getting the launcher broken in 0.45.0 linux release builds will obviously not be good. of course, it won't get to that, but it's bett...
- 25 Jul 2018, 11:33
- Forum: General
- Topic: Best font compatible with OpenMW?
- Replies: 7
- Views: 6860
Re: Best font compatible with OpenMW?
And even then, since books and the journal are scaled separately, their text looks blurry when TTF fonts are used.Fonts look well only with "scaling factor = 1.0"
- 10 Jul 2018, 10:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 166168
Re: OpenMW 0.44.0
It will still be considered a crime if someone detects the player stealing such item, but it will not be confiscated.Taking owned item is not considered as a crime, if the owner is dead.
- 07 Jul 2018, 13:39
- Forum: General Development
- Topic: Game option to add collision for stuff like pillows?
- Replies: 20
- Views: 11128