Search found 68 matches

by onionland
19 Dec 2017, 09:15
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 45399

Re: Undo the alleged MCP "fix" for Absorb spell reflection

If the vanilla behavior is not available then there are a lot of people who will never use OpenMW. I doubt a noticeable number of people would even be affected by how openmw tackles a certain bug / what is to be considered a bug. Personally I am completely neutral on the subject. Let the devs tackl...
by onionland
04 Dec 2017, 19:28
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 150893

Re: OpenMW 0.43.0

That problem was pointed out several times in the past. I encounter it every release, when installing the corresponding Windows RC build. As a windows user I can confirm this, it has been an issue for a while. It's a really annoying issue if you like me only play with openmw every once in a blue mo...
by onionland
25 Oct 2017, 15:34
Forum: Feature Requests and Suggestions
Topic: MWSE scripting functions
Replies: 10
Views: 6605

Re: MWSE scripting functions

Unfortunately some of the error-reporting is a bit too enthusiastic - empty spell names probably don't deserve such prominence for example. Also there are so many errors and warnings from the base game esms that they tend to drown out the ones from the mod you are testing. The base game esms really...
by onionland
24 Oct 2017, 19:02
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 150893

Re: OpenMW 0.43.0

Fatal error on the 64 build. verified against the 64 bit official distribution using the same steps to eliminate the risk of it being a machine specific error/ user error.

Error produced "Trying to retrieve a non-existing setting: preload num threads."
by onionland
02 May 2017, 02:27
Forum: Off Topic
Topic: Morrowind review
Replies: 8
Views: 5722

OpenMW Shoutout from LGR

A relatively large youtuber by the name of Lazy Game Reviews (at over 600k subscribers at the time of writing) just recently released a video on Morrowind in celebration of the game's 15th anniversary (/watch?v=rSdfGT81mQo), where he gave a quick mention of OpenMW at the end around the 15:15 mark. B...
by onionland
27 Feb 2017, 04:42
Forum: TES3MP
Topic: A developer overview of tes3mp's status, goals & challenges
Replies: 24
Views: 25865

Re: A developer overview of tes3mp's status, goals & challen

However, should OpenMW create its own separate take on multiplayer, we hope our own efforts will provide some inspiration and useful insights. Given the incredible progress that you and Koncord have made on tes3mp I can't see any other server wide project attempt to compete with it any time soon. :...
by onionland
26 Jan 2016, 19:00
Forum: Example-Suite
Topic: OpenMW Example Suite - Active Development Notice
Replies: 90
Views: 60116

Re: OpenMW Example Suite - Active Development Notice

I agree with Zini that the area is much too large for the Example Suite, with the exception of trimming the size down I believe that the best approach may be to just focus on fully developing some areas at the time. If there is enough low skilled volunteers then placing rocks and vegetation may be a...
by onionland
19 Dec 2015, 18:18
Forum: General
Topic: Blender 2.5+ to OSG format
Replies: 33
Views: 17872

Re: Blender 2.5+ to OSG format

checked this thread, and I am watching your progress with interest. I made a couple of assets for MW back in the day, a sword and a shield. I was wondering - do the files have to be OSG format? I ask because almost everything seems to support OBJ files - but I have no idea whether OBJ is an "o...
by onionland
14 Dec 2015, 00:31
Forum: Feature Requests and Suggestions
Topic: Option to turn off texture filtering
Replies: 17
Views: 12791

Re: Option to turn off texture filtering

If this is seen as bad here, I'll avoid doing it again - it's certainly not as busy here as the other forums I frequent, so I can see it being less necessary to check things stand up to scrutiny. Many of the developers are very active here so I doubt there is much point to spark conversation for it...
by onionland
13 Dec 2015, 21:34
Forum: Feature Requests and Suggestions
Topic: Option to turn off texture filtering
Replies: 17
Views: 12791

Re: Option to turn off texture filtering

It is precisely a request for nearest neighbor filtering with no anistropic filtering, a texture mode that is commonplace in other open-source 3D engines and presumably easy to implement. It simply doesn't matter what is more "realistic" or what the original artist's intentions were: any ...