Search found 68 matches
- 19 Dec 2017, 09:15
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 45399
Re: Undo the alleged MCP "fix" for Absorb spell reflection
If the vanilla behavior is not available then there are a lot of people who will never use OpenMW. I doubt a noticeable number of people would even be affected by how openmw tackles a certain bug / what is to be considered a bug. Personally I am completely neutral on the subject. Let the devs tackl...
- 04 Dec 2017, 19:28
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 150893
Re: OpenMW 0.43.0
That problem was pointed out several times in the past. I encounter it every release, when installing the corresponding Windows RC build. As a windows user I can confirm this, it has been an issue for a while. It's a really annoying issue if you like me only play with openmw every once in a blue mo...
- 25 Oct 2017, 15:34
- Forum: Feature Requests and Suggestions
- Topic: MWSE scripting functions
- Replies: 10
- Views: 6605
Re: MWSE scripting functions
Unfortunately some of the error-reporting is a bit too enthusiastic - empty spell names probably don't deserve such prominence for example. Also there are so many errors and warnings from the base game esms that they tend to drown out the ones from the mod you are testing. The base game esms really...
- 24 Oct 2017, 19:02
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 150893
Re: OpenMW 0.43.0
Fatal error on the 64 build. verified against the 64 bit official distribution using the same steps to eliminate the risk of it being a machine specific error/ user error.
Error produced "Trying to retrieve a non-existing setting: preload num threads."
Error produced "Trying to retrieve a non-existing setting: preload num threads."
- 02 May 2017, 02:27
- Forum: Off Topic
- Topic: Morrowind review
- Replies: 8
- Views: 5722
OpenMW Shoutout from LGR
A relatively large youtuber by the name of Lazy Game Reviews (at over 600k subscribers at the time of writing) just recently released a video on Morrowind in celebration of the game's 15th anniversary (/watch?v=rSdfGT81mQo), where he gave a quick mention of OpenMW at the end around the 15:15 mark. B...
- 27 Feb 2017, 04:42
- Forum: TES3MP
- Topic: A developer overview of tes3mp's status, goals & challenges
- Replies: 24
- Views: 25865
Re: A developer overview of tes3mp's status, goals & challen
However, should OpenMW create its own separate take on multiplayer, we hope our own efforts will provide some inspiration and useful insights. Given the incredible progress that you and Koncord have made on tes3mp I can't see any other server wide project attempt to compete with it any time soon. :...
- 26 Jan 2016, 19:00
- Forum: Example-Suite
- Topic: OpenMW Example Suite - Active Development Notice
- Replies: 90
- Views: 60116
Re: OpenMW Example Suite - Active Development Notice
I agree with Zini that the area is much too large for the Example Suite, with the exception of trimming the size down I believe that the best approach may be to just focus on fully developing some areas at the time. If there is enough low skilled volunteers then placing rocks and vegetation may be a...
- 19 Dec 2015, 18:18
- Forum: General
- Topic: Blender 2.5+ to OSG format
- Replies: 33
- Views: 17872
Re: Blender 2.5+ to OSG format
checked this thread, and I am watching your progress with interest. I made a couple of assets for MW back in the day, a sword and a shield. I was wondering - do the files have to be OSG format? I ask because almost everything seems to support OBJ files - but I have no idea whether OBJ is an "o...
- 14 Dec 2015, 00:31
- Forum: Feature Requests and Suggestions
- Topic: Option to turn off texture filtering
- Replies: 17
- Views: 12791
Re: Option to turn off texture filtering
If this is seen as bad here, I'll avoid doing it again - it's certainly not as busy here as the other forums I frequent, so I can see it being less necessary to check things stand up to scrutiny. Many of the developers are very active here so I doubt there is much point to spark conversation for it...
- 13 Dec 2015, 21:34
- Forum: Feature Requests and Suggestions
- Topic: Option to turn off texture filtering
- Replies: 17
- Views: 12791
Re: Option to turn off texture filtering
It is precisely a request for nearest neighbor filtering with no anistropic filtering, a texture mode that is commonplace in other open-source 3D engines and presumably easy to implement. It simply doesn't matter what is more "realistic" or what the original artist's intentions were: any ...