Search found 335 matches
- 04 Jan 2019, 17:52
- Forum: Infrastructure
- Topic: Editor manual outdated in downloads
- Replies: 9
- Views: 14182
Re: Editor manual outdated in downloads
This is when a +1 for posts would be very helpful.
- 04 Jan 2019, 17:50
- Forum: Editor Development
- Topic: Subview border
- Replies: 6
- Views: 9996
Re: Subview border
I’ll have to try that when I’m back at home today. Didn’t know we could edit things like that post compile. Still think it should be set as a default though, so I support you in PRing that.
- 04 Jan 2019, 06:14
- Forum: Infrastructure
- Topic: Editor manual outdated in downloads
- Replies: 9
- Views: 14182
Editor manual outdated in downloads
Speaking of relics, when we updated the downloads page, we should probably have renamed the OpenCS section to OpenMW-CS (although honestly, the first seems more elegant, why did we decide to go away from that?). This brings up my next point, it's currently pointing to the ancient OpenCS manual pdf, ...
- 04 Jan 2019, 05:57
- Forum: Infrastructure
- Topic: Bottom of page info
- Replies: 0
- Views: 6129
Bottom of page info
So I was working on FAQ stuff, and came across this delightful relic at the very bottom of the website: OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. You can w...
- 03 Jan 2019, 21:50
- Forum: Editor Development
- Topic: Subview border
- Replies: 6
- Views: 9996
Subview border
Let me know if this should go in feature suggestions instead, but figured this is the editor specific stuff. Poked through the latest version of our CS and pleased to see that a fair amount of progress seems to have been made since the last time I opened it. The new icons are a very nice addition to...
- 31 Dec 2018, 06:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 264659
Re: OpenMW 0.45.0
I've held off on reviewing in detail as all I can really contribute is spelling and grammar in English. If that's all you guys are expecting I'd be happy to start proofreading these, but I won't be able to check on validity of any content. I should always have time for proofreading, even if I'm not ...
- 06 Dec 2018, 07:05
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49544
Re: Recent Negativity Regarding OpenMW
Jesus fucking Christ, someone just shut this thread down. We’ve literally discussed all of these things in detail and recently. Forcing the devs to repeat themselves on the forums rather than spend time on coding is a literal time drain as well as a huge demotivator. Please search the forums for “PR...
- 05 Dec 2018, 06:20
- Forum: Infrastructure
- Topic: New Moderators
- Replies: 2
- Views: 6735
New Moderators
Hi All,
Who all are our new moderators at this point? Who should we PM about spam, trolling, infrastructure bugs, etc? I used to just message lgro about stuff, but figured it would be good to know. There appears to be a spam account in the documentation subforum.
Thanks!
Who all are our new moderators at this point? Who should we PM about spam, trolling, infrastructure bugs, etc? I used to just message lgro about stuff, but figured it would be good to know. There appears to be a spam account in the documentation subforum.
Thanks!
- 05 Dec 2018, 05:57
- Forum: Off Topic
- Topic: Not so distant land: we're not the only ones!
- Replies: 1
- Views: 2375
Not so distant land: we're not the only ones!
I always thought people around here seemed to like view distances a bit lower than average. Turns out there are more of us! https://www.reddit.com/r/Morrowind/comments/a2z41i/best_distant_land_distance_survey/ Personally, I'd like to have the max view on a very clear day be up to like 5 or 6, but ha...
- 05 Dec 2018, 02:41
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 264659
Re: OpenMW 0.45.0
Confirmed the Windows 64-bit build runs. I only ran around for about 2 min to confirm something to compare to the shadow branch, so def not thorough. Will update when I get another chance to get into it a little more. Update: Was able to mess around for about an hour tonight and didn't notice anythi...