Search found 1066 matches

by DestinedToDie
18 Aug 2015, 16:01
Forum: General
Topic: New location of openmw.cfg in OS X
Replies: 6
Views: 4885

Re: New location of openmw.cfg in OS X

Does this mean Oblivion on OpenMW is in the works? ;)
by DestinedToDie
14 Aug 2015, 21:38
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 327688

Re: Elder-scrolls IV Oblivion

Digmaster wrote: but I'm sure there'll be enough interest that someone will make it.
Always thought Oblivion was the weakest of the bunch, leading to less interest in general.

What would be really interesting is Fallout 3 running on OpenMW engine.
by DestinedToDie
09 Aug 2015, 19:15
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 156312

Re: OpenMW Game Template

Now that I've looked closer, it seems that my assumption in that some boots do not have toe details was wrong. :oops:
by DestinedToDie
09 Aug 2015, 13:18
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 156312

Re: OpenMW Game Template

Awesome. But I wonder why you want to add toe bone. Wouldn't that mean that even iron boots would bend on the toe parts while walking/running? More tail bones? :shock: I guess we might see some mutant argonians with 2 tails. Siamese twins, maybe. As far as doing animations again, I will probably sta...
by DestinedToDie
09 Aug 2015, 09:59
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 156312

Re: OpenMW Game Template

Hello Dirnae. The base anim skeleton has 5 fingers and a foot bone both in 3rd and 1st person. 3rd person view has walkforward, walkleft, walkright, walkback working and animated. You can also go into hand-to-hand mode and then throw a punch. The attacking animation in hand-to-hand is where I left o...
by DestinedToDie
08 Aug 2015, 21:12
Forum: General
Topic: Translation and OpenMW Construction Set
Replies: 4
Views: 2603

Re: Translation and OpenMW Construction Set

No idea on what the plans are on number 2, but... Looking at OpenCS, it seems I can bring up a list of topics, but I cannot even see any text they contain. So you probably can't do it yet (at least not with the version I'm using). However I wonder what you're waiting for. If you simply want to trans...
by DestinedToDie
08 Aug 2015, 08:52
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 156312

Re: OpenMW Game Template

Wow! I wonder if something similar is used to make landscaping cities easier. GTA, Prototype and maybe a few others have huge cities, perhaps they just convert some geographical data and generate the landscape instead of manually adjusting everything. After all, it would be a pain to have to place e...
by DestinedToDie
03 Aug 2015, 16:39
Forum: Off Topic
Topic: Windows 10, MUST READ!
Replies: 24
Views: 13024

Re: Windows 10, MUST READ!

I bet Bill Gates is so rich he doesn't give a damn if Windows 10 sells only 5 copies.
by DestinedToDie
03 Aug 2015, 16:17
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 156312

Re: OpenMW Game Template

I change my vote to Moonboy. It was among the first simple things that came out of the project, yet accidentally good-looking.
by DestinedToDie
03 Aug 2015, 11:45
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186231

Re: OpenMW 0.37.0 (?)

Hahaa. To be honest, I think the template project started a little early (though that's good, because we can find bugs that are tackled better now than in 1.0) for it to be done. For example, we sort of had to ninja the land in by unconventional means. Your average guy is going to wait until that ca...