Search found 1066 matches
- 18 Aug 2015, 16:01
- Forum: General
- Topic: New location of openmw.cfg in OS X
- Replies: 6
- Views: 4885
Re: New location of openmw.cfg in OS X
Does this mean Oblivion on OpenMW is in the works?
- 14 Aug 2015, 21:38
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327688
Re: Elder-scrolls IV Oblivion
Always thought Oblivion was the weakest of the bunch, leading to less interest in general.Digmaster wrote: but I'm sure there'll be enough interest that someone will make it.
What would be really interesting is Fallout 3 running on OpenMW engine.
- 09 Aug 2015, 19:15
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156312
Re: OpenMW Game Template
Now that I've looked closer, it seems that my assumption in that some boots do not have toe details was wrong.
- 09 Aug 2015, 13:18
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156312
Re: OpenMW Game Template
Awesome. But I wonder why you want to add toe bone. Wouldn't that mean that even iron boots would bend on the toe parts while walking/running? More tail bones? :shock: I guess we might see some mutant argonians with 2 tails. Siamese twins, maybe. As far as doing animations again, I will probably sta...
- 09 Aug 2015, 09:59
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156312
Re: OpenMW Game Template
Hello Dirnae. The base anim skeleton has 5 fingers and a foot bone both in 3rd and 1st person. 3rd person view has walkforward, walkleft, walkright, walkback working and animated. You can also go into hand-to-hand mode and then throw a punch. The attacking animation in hand-to-hand is where I left o...
- 08 Aug 2015, 21:12
- Forum: General
- Topic: Translation and OpenMW Construction Set
- Replies: 4
- Views: 2603
Re: Translation and OpenMW Construction Set
No idea on what the plans are on number 2, but... Looking at OpenCS, it seems I can bring up a list of topics, but I cannot even see any text they contain. So you probably can't do it yet (at least not with the version I'm using). However I wonder what you're waiting for. If you simply want to trans...
- 08 Aug 2015, 08:52
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156312
Re: OpenMW Game Template
Wow! I wonder if something similar is used to make landscaping cities easier. GTA, Prototype and maybe a few others have huge cities, perhaps they just convert some geographical data and generate the landscape instead of manually adjusting everything. After all, it would be a pain to have to place e...
- 03 Aug 2015, 16:39
- Forum: Off Topic
- Topic: Windows 10, MUST READ!
- Replies: 24
- Views: 13024
Re: Windows 10, MUST READ!
I bet Bill Gates is so rich he doesn't give a damn if Windows 10 sells only 5 copies.
- 03 Aug 2015, 16:17
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156312
Re: OpenMW Game Template
I change my vote to Moonboy. It was among the first simple things that came out of the project, yet accidentally good-looking.
- 03 Aug 2015, 11:45
- Forum: Organisation and Planning
- Topic: OpenMW 0.37.0 (?)
- Replies: 370
- Views: 186231
Re: OpenMW 0.37.0 (?)
Hahaa. To be honest, I think the template project started a little early (though that's good, because we can find bugs that are tackled better now than in 1.0) for it to be done. For example, we sort of had to ninja the land in by unconventional means. Your average guy is going to wait until that ca...