Search found 1239 matches
- 21 Apr 2016, 20:13
- Forum: Feature Requests and Suggestions
- Topic: Delay 1.0 untill all of MWSE is implemented
- Replies: 44
- Views: 25553
Re: Delay 1.0 untill all of MWSE is implemented
The loss of distant lands and MCP features But this WILL mean that fewer people (and importantly: programmers) will hear about the project, which will mean you will have to wait even longer for features like this. You can't just wish for fancy graphics features and they will appear, someone will ha...
- 20 Apr 2016, 16:48
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46698
Re: Vivec retexture to show off/test shaders
Which seam are we talking about now? The really huge ugly seams that were before are fixed. The seams still there are because of the bad unwrapping at some places. Please post a screenshot if you've found a bad seam that needs fixing and I'll look into it.
Smart tool with blender there btw.
Smart tool with blender there btw.
- 19 Apr 2016, 20:53
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46698
Re: Vivec retexture to show off/test shaders
Thank you guys.
Re: PBR test
Nice! Perhaps I'll have to redo all my Vivec textures someday?
- 19 Apr 2016, 07:54
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 194360
Re: Scene Toolbar Icon Request
Niiice! Looks very good.
- 17 Apr 2016, 19:20
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46698
Re: Vivec retexture to show off/test shaders
Whoah. There went about 8 hours... Haha. Free from work + wife working = I don't have anything else to do. Well, almost... Since I just did all of the banners in Vivec today, I thought I might upload them in a patch. It only adds the flags + fixes a couple of textures that looked bad before. You the...
- 17 Apr 2016, 18:10
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 78278
Re: OpenMW 0.39.0
Great job man.Lagahan wrote: Got a response from an AMD employee on the reddit post about that texture flickering issue, he says they'll look into it asap.
- 17 Apr 2016, 14:57
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46698
Re: Vivec retexture to show off/test shaders
I don't know if anyone has the same issue: At ca. 7 p.m. in-game time, there's a huge performance drop (when the sun vanishes?). It may be due to the high timescale but performance drops from 23 fps to 14 fps - with a small lag in between - and shortly after that goes up to 23 fps again. On sunrise...
- 17 Apr 2016, 13:55
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46698
- 17 Apr 2016, 13:16
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46698
Re: Vivec retexture to show off/test shaders
Thanks for that link! Unfortunately, the one I identified as being Delyn was not based off of the one from Morrowind. I'll look around some more, and maybe I'll have to design something of my own. Do the less specularity make them blurrier eh? One thing you can try is to remove all the textures name...