Search found 1239 matches

by lysol
21 Apr 2016, 20:13
Forum: Feature Requests and Suggestions
Topic: Delay 1.0 untill all of MWSE is implemented
Replies: 44
Views: 25553

Re: Delay 1.0 untill all of MWSE is implemented

The loss of distant lands and MCP features But this WILL mean that fewer people (and importantly: programmers) will hear about the project, which will mean you will have to wait even longer for features like this. You can't just wish for fancy graphics features and they will appear, someone will ha...
by lysol
20 Apr 2016, 16:48
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 46698

Re: Vivec retexture to show off/test shaders

Which seam are we talking about now? The really huge ugly seams that were before are fixed. The seams still there are because of the bad unwrapping at some places. Please post a screenshot if you've found a bad seam that needs fixing and I'll look into it.

Smart tool with blender there btw.
by lysol
19 Apr 2016, 20:53
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 46698

Re: Vivec retexture to show off/test shaders

Thank you guys. :)
by lysol
19 Apr 2016, 15:09
Forum: General
Topic: PBR test
Replies: 2
Views: 2585

Re: PBR test

Nice! :) Perhaps I'll have to redo all my Vivec textures someday? :)
by lysol
19 Apr 2016, 07:54
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 194360

Re: Scene Toolbar Icon Request

Niiice! :) Looks very good.
by lysol
17 Apr 2016, 19:20
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 46698

Re: Vivec retexture to show off/test shaders

Whoah. There went about 8 hours... Haha. Free from work + wife working = I don't have anything else to do. Well, almost... Since I just did all of the banners in Vivec today, I thought I might upload them in a patch. It only adds the flags + fixes a couple of textures that looked bad before. You the...
by lysol
17 Apr 2016, 18:10
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 78278

Re: OpenMW 0.39.0

Lagahan wrote: Got a response from an AMD employee on the reddit post about that texture flickering issue, he says they'll look into it asap.
Great job man. :)
by lysol
17 Apr 2016, 14:57
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 46698

Re: Vivec retexture to show off/test shaders

I don't know if anyone has the same issue: At ca. 7 p.m. in-game time, there's a huge performance drop (when the sun vanishes?). It may be due to the high timescale but performance drops from 23 fps to 14 fps - with a small lag in between - and shortly after that goes up to 23 fps again. On sunrise...
by lysol
17 Apr 2016, 13:55
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 46698

Re: Vivec retexture to show off/test shaders

Video of the flags that are already done. More to come...

https://youtu.be/jvI-M9owE_E
by lysol
17 Apr 2016, 13:16
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 46698

Re: Vivec retexture to show off/test shaders

Thanks for that link! Unfortunately, the one I identified as being Delyn was not based off of the one from Morrowind. I'll look around some more, and maybe I'll have to design something of my own. Do the less specularity make them blurrier eh? One thing you can try is to remove all the textures name...