Search found 40 matches

by GeorgeTheWarp
22 Jul 2016, 03:49
Forum: Example-Suite
Topic: Bringing more (and less sporadic) junior devs
Replies: 7
Views: 5477

Re: Bringing more (and less sporadic) junior devs

The ES is not a game. It is exactly what the name suggests and is the only Official OpenMW Project. If you would like to make a game, please do however! Just know that it won't be an official OpenMW project. It might not be a game, but a lot of the peeps behind it want to make it a small game, albe...
by GeorgeTheWarp
21 Jul 2016, 04:48
Forum: Example-Suite
Topic: Bringing more (and less sporadic) junior devs
Replies: 7
Views: 5477

Bringing more (and less sporadic) junior devs

So we need more devs. With so few devs as we have now, we'll probably never be done. So I'm proposing a few steps to get more devs. [*] Do regular public consultation between devs and peeps interested in developping the ES, as forum posts. Regular forum activity will make the ES seem more active, an...
by GeorgeTheWarp
15 Jul 2016, 14:55
Forum: Example-Suite
Topic: OpenMW Example Suite 0.13
Replies: 56
Views: 25591

Re: OpenMW Example Suite 0.13

Just throwing this out there... a small twist, the journal is really your journal but written by someone (you) who has taken their meds. The Island/medieval world that you see in ES is your fantasy and you're trying to figure something out for yourself. In reality (meta-game), you're wondering arou...
by GeorgeTheWarp
15 Jul 2016, 01:14
Forum: Example-Suite
Topic: OpenMW Example Suite 0.13
Replies: 56
Views: 25591

Re: OpenMW Example Suite 0.13

You know I never actually said it was supposed to be a parkour game, right? I said racing platformer, and then when you misunderstood what I meant, I clarified that I'm not talking about an actual parkour simulation but rather a very simple platformer, but somehow you're still going with "tota...
by GeorgeTheWarp
12 Jul 2016, 02:18
Forum: General
Topic: Parallax Occlusion : A possibility?
Replies: 14
Views: 9425

Re: Parallax Occlusion : A possibility?

Okay, I'm really sorry to bring an old thread back from the deads, but hey, with all that hardware tesselation talk, I got something to add. I feel like hardware tesselation might indeed be a great thing, and it is becoming standardized (OpenGL 4) and it is supported by ore OpenGL 4 AMD cards. this ...
by GeorgeTheWarp
09 Jul 2016, 03:22
Forum: General
Topic: Getting paid for work on OpenMW and its sub-projects
Replies: 32
Views: 16473

Re: Getting paid for work on OpenMW and its sub-projects

This sounds quite interesting, in six months or so I'll finish my PhD in computer science and make a living out of FOSS project would be great. So the basic idea is to join FOSS projects and use patreon.com to incentive people to support me and the projects? Making a living out of FOSS projects (or...
by GeorgeTheWarp
02 Jul 2016, 01:26
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12 released!
Replies: 12
Views: 8637

Re: OpenMW Example Suite 0.12 released!

This might be a little heretic, but how about switching from the island scene to a castle in the forest? I have a thing for medieval castles, swords and undead, so this would personally suit me better if I start getting more involved with the project. Well, yeah, why not? It's an engine best suited...
by GeorgeTheWarp
30 Jun 2016, 23:45
Forum: General
Topic: Getting paid for work on OpenMW and its sub-projects
Replies: 32
Views: 16473

Re: Getting paid for work on OpenMW and its sub-projects

If people are interested in financing development then why not. This is fairly sensible as long as bounties don't make developers fight over whose pull request gets merged. I think in the case of the Example Suite this could be solved by a rule of only being allowed to assign one task to yourself a...
by GeorgeTheWarp
30 Jun 2016, 02:23
Forum: General
Topic: Getting paid for work on OpenMW and its sub-projects
Replies: 32
Views: 16473

Re: Getting paid for work on OpenMW and its sub-projects

Great idea! I'd invest in a bounty to make OpenMW multiplayer as a post 1.0 feature, and would of course patronize all of the good work of dem programmers. I'm not rolling in cash, but I can see how I could try to incentivise development. However, the work done with incentives should be /really prof...
by GeorgeTheWarp
28 Jun 2016, 16:14
Forum: Example-Suite
Topic: Issue #3185 - finding a suitable NPC model
Replies: 39
Views: 49398

Re: Issue #3185 - finding a suitable NPC model

The blend files can be found here. https://bugs.openmw.org/issues/3186 I don´t mind getting another character body. If you attach it to the same skeleton, we can have multiple races that use the same animation. The character has to have very similar geometry or else clothing/armor will not match bo...