Search found 40 matches
- 22 Jul 2016, 03:49
- Forum: Example-Suite
- Topic: Bringing more (and less sporadic) junior devs
- Replies: 7
- Views: 5477
Re: Bringing more (and less sporadic) junior devs
The ES is not a game. It is exactly what the name suggests and is the only Official OpenMW Project. If you would like to make a game, please do however! Just know that it won't be an official OpenMW project. It might not be a game, but a lot of the peeps behind it want to make it a small game, albe...
- 21 Jul 2016, 04:48
- Forum: Example-Suite
- Topic: Bringing more (and less sporadic) junior devs
- Replies: 7
- Views: 5477
Bringing more (and less sporadic) junior devs
So we need more devs. With so few devs as we have now, we'll probably never be done. So I'm proposing a few steps to get more devs. [*] Do regular public consultation between devs and peeps interested in developping the ES, as forum posts. Regular forum activity will make the ES seem more active, an...
- 15 Jul 2016, 14:55
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.13
- Replies: 56
- Views: 25591
Re: OpenMW Example Suite 0.13
Just throwing this out there... a small twist, the journal is really your journal but written by someone (you) who has taken their meds. The Island/medieval world that you see in ES is your fantasy and you're trying to figure something out for yourself. In reality (meta-game), you're wondering arou...
- 15 Jul 2016, 01:14
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.13
- Replies: 56
- Views: 25591
Re: OpenMW Example Suite 0.13
You know I never actually said it was supposed to be a parkour game, right? I said racing platformer, and then when you misunderstood what I meant, I clarified that I'm not talking about an actual parkour simulation but rather a very simple platformer, but somehow you're still going with "tota...
- 12 Jul 2016, 02:18
- Forum: General
- Topic: Parallax Occlusion : A possibility?
- Replies: 14
- Views: 9425
Re: Parallax Occlusion : A possibility?
Okay, I'm really sorry to bring an old thread back from the deads, but hey, with all that hardware tesselation talk, I got something to add. I feel like hardware tesselation might indeed be a great thing, and it is becoming standardized (OpenGL 4) and it is supported by ore OpenGL 4 AMD cards. this ...
- 09 Jul 2016, 03:22
- Forum: General
- Topic: Getting paid for work on OpenMW and its sub-projects
- Replies: 32
- Views: 16473
Re: Getting paid for work on OpenMW and its sub-projects
This sounds quite interesting, in six months or so I'll finish my PhD in computer science and make a living out of FOSS project would be great. So the basic idea is to join FOSS projects and use patreon.com to incentive people to support me and the projects? Making a living out of FOSS projects (or...
- 02 Jul 2016, 01:26
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12 released!
- Replies: 12
- Views: 8637
Re: OpenMW Example Suite 0.12 released!
This might be a little heretic, but how about switching from the island scene to a castle in the forest? I have a thing for medieval castles, swords and undead, so this would personally suit me better if I start getting more involved with the project. Well, yeah, why not? It's an engine best suited...
- 30 Jun 2016, 23:45
- Forum: General
- Topic: Getting paid for work on OpenMW and its sub-projects
- Replies: 32
- Views: 16473
Re: Getting paid for work on OpenMW and its sub-projects
If people are interested in financing development then why not. This is fairly sensible as long as bounties don't make developers fight over whose pull request gets merged. I think in the case of the Example Suite this could be solved by a rule of only being allowed to assign one task to yourself a...
- 30 Jun 2016, 02:23
- Forum: General
- Topic: Getting paid for work on OpenMW and its sub-projects
- Replies: 32
- Views: 16473
Re: Getting paid for work on OpenMW and its sub-projects
Great idea! I'd invest in a bounty to make OpenMW multiplayer as a post 1.0 feature, and would of course patronize all of the good work of dem programmers. I'm not rolling in cash, but I can see how I could try to incentivise development. However, the work done with incentives should be /really prof...
- 28 Jun 2016, 16:14
- Forum: Example-Suite
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 39
- Views: 49398
Re: Issue #3185 - finding a suitable NPC model
The blend files can be found here. https://bugs.openmw.org/issues/3186 I don´t mind getting another character body. If you attach it to the same skeleton, we can have multiple races that use the same animation. The character has to have very similar geometry or else clothing/armor will not match bo...