Search found 2566 matches
- 23 Dec 2015, 03:15
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11356
Re: Problems setting up a dev environment on Windows
And then pretty late in the compilation, I get this: Warning 1 warning LNK4075: ignoring '/INCREMENTAL' due to '/FORCE' specification C:\OpenMW-dev\openmw\Build_64\apps\mwiniimporter\LINK openmw-iniimporter Warning 2 warning LNK4075: ignoring '/INCREMENTAL' due to '/FORCE' specification C:\OpenMW-de...
- 23 Dec 2015, 02:58
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11356
Re: Problems setting up a dev environment on Windows
Okay, so after deleting StringOps.cpp and its header, I get 415 things failing to import that header. I'm going to look in the main repo to see if it was just the cpp that was deleted...
Update: It's compiling fine with the header returned - it's half way done, and I'm seeing no errors.
Update: It's compiling fine with the header returned - it's half way done, and I'm seeing no errors.
- 23 Dec 2015, 02:45
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11356
Re: Problems setting up a dev environment on Windows
Wait, I misread Ace's post. In CMake, I'm seeing this: http://i.imgur.com/vY5d8UR.png (The include directory key links to the AL subdirectory). I can change this, regenerate, and that issue should go away, right? This means I've seen two issues with Ace's script, namely this being wrong, and qtbinpa...
- 23 Dec 2015, 02:37
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11356
Re: Problems setting up a dev environment on Windows
As it says within the spoiler tags in the first post, I used the repo linked to by Ace's guide (https://gist.github.com/ace13/de7f30454e99b3952405), and then manually tried to replace it with my own fork of https://github.com/OpenMW/openmw.git. That fork is up-to-date. The erroneous file got there b...
- 22 Dec 2015, 13:56
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11356
Re: Problems setting up a dev environment on Windows
Either the error list was shorter the second time I compiled it, or I panicked more than was necessary, as there are only 19 errors. Error 1 error C2039: 'mLocale' : is not a member of 'Misc::StringUtils' C:\OpenMW-dev\openmw\components\misc\stringops.cpp 6 1 components Warning 2 warning LNK4075: ig...
- 22 Dec 2015, 03:17
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11356
Problems setting up a dev environment on Windows
Hi, I'm trying to set up a dev environment on Windows 10 so I can build OpenMW (and then, if I can find an issue simple enough, actually contribute to the project while I have free time over Christmas). However, I'm at a point where it looks to me like I should be able to build the latest master-bra...
- 21 Dec 2015, 00:52
- Forum: General
- Topic: Creating a new IP
- Replies: 16
- Views: 9057
Re: Creating a new IP
And then, of course, once you have rivals, it plays a lot like Yandere Simulator.
- 17 Dec 2015, 04:34
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77810
Re: OpenMW 0.38.0
Surely something like the Creation Kit has most of the same functionality. Can't we copy it?
- 17 Dec 2015, 04:32
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 132533
Re: Benchmarks
A decade ago or so, the US air force did an experiment involving 220 Hz displays to test what the minimum framerate required to fly a fighter jet with a screen instead of a window was. Every pilot could easily identify details in an image flashed for a single frame, so the project was postponed inde...
- 13 Dec 2015, 23:56
- Forum: Feature Requests and Suggestions
- Topic: Option to turn off texture filtering
- Replies: 17
- Views: 12891
Re: Option to turn off texture filtering
Options are great, and I'm not saying this one shouldn't be added. However, on forums of other projects I follow it's normal to have someone play devil's advocate for a proposed feature so that those who want it are forced to actually write a lot of good arguments for it (if they exist), as without ...