Search found 941 matches

by Atahualpa
15 Apr 2021, 22:31
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 62898

Re: OpenMW Template art

Yes, but not directly into another person's post -- unless I wanted to make use of my moderator rights. The consequence is a cluttered thread (basically what we are doing right now.^^)

EDIT BY ANYOLDNAME3: 🆗
POST EDIT BY PSI29A: (╯°□°)╯︵ ┻━┻
by Atahualpa
15 Apr 2021, 12:26
Forum: General
Topic: openmw is good
Replies: 14
Views: 8173

Re: openmw is good

It was indicated though that NullCascade would be willing to work with OpenMW to deprecate some features and create abstractions that could be used as well in OpenMW so that eventually mods, provided they stick to these abstractions, would work on both mwse-lua and openmw-lua. Anything engine speci...
by Atahualpa
15 Apr 2021, 12:18
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 62898

Re: OpenMW Template art

First to polish are the moons, they now have all the graphics required to display their phases. Each moon is composed of two images. First, there is a circular mask texture that occludes the stars. On top of that is the actual moon texture using additive blending so any black pixels appear transpar...
by Atahualpa
06 Apr 2021, 12:11
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 62898

Re: OpenMW Template art

In other news, there's some great news! unelsson helped me set up OpenMWDude.dae so OpenMW can read it properly. This means player movement now works and the template is finally functional. There's of course still things to work on and improve, but it's a big milestone :D So I can just download you...
by Atahualpa
30 Mar 2021, 22:28
Forum: News
Topic: OpenMW Special Video: 10,000 YouTube Subscribers
Replies: 2
Views: 8653

OpenMW Special Video: 10,000 YouTube Subscribers

Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. For me and many others, the release videos have always been something to look forward to, a strangely satisfying means to highlight OpenMW's progress throughout the ages -- and a gre...
by Atahualpa
27 Mar 2021, 22:32
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 62898

Re: OpenMW Template art

Nice! I really like all this new graphical stuff. Keep it up! :)
by Atahualpa
18 Mar 2021, 22:50
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 176514

Re: Lysol's normal mapped texture packs

lysol wrote: 18 Mar 2021, 21:17 So maybe the Daedric sword next year?!
Okay, I'll take your word for it. ;)
by Atahualpa
18 Mar 2021, 18:07
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 176514

Re: Lysol's normal mapped texture packs

Cool! I'll definitely try it out later - although running around with a steel claymore isn't really suitable for a typical late-game character...

Maybe do daedric weapons next? :twisted:
by Atahualpa
05 Mar 2021, 11:42
Forum: News
Topic: OpenMW Spotlight: Submit to the three
Replies: 12
Views: 17242

Re: OpenMW Spotlight: Submit to the three

Nice post, lysol! I usually check our GitLab several times per day, but you got me a bit hyped there. :D

Oh, and the Telvanni party lights are marvellous.
by Atahualpa
13 Jan 2021, 21:10
Forum: Support
Topic: recharging magic items
Replies: 3
Views: 1739

Re: recharging magic items

Drag the soul gem onto your character like you were equipping it? Mantar's correct: Drag and drop the soul gem on your character's paper doll. Choose "Recharge Enchanted Item" in the prompt that pops up. Click on the item you want to recharge. Warning: The probability of success depends o...