Search found 2552 matches

by AnyOldName3
11 Mar 2024, 13:29
Forum: Support
Topic: Worse performance on dGPU than iGPU?
Replies: 3
Views: 221

Re: Worse performance on dGPU than iGPU?

That integrated GPU isn't awful, so if your dedicated GPU isn't leaving idle clocks for whatever reason or something like that, it wouldn't be surprising if the integrated GPU ended up faster. 1470 MHz definitely isn't a 3070 Ti's maximum clock speed (1770 MHz), but it doesn't look like idle clocks,...
by AnyOldName3
02 Mar 2024, 02:17
Forum: Support
Topic: Can't entering the Fighterguild (Modproblem?)
Replies: 3
Views: 329

Re: Can't entering the Fighterguild (Modproblem?)

My next approach was to deactivate each mod individually, update the OpenMW config and see if it then works. For future reference, this is faster if you deactivate half the mods at once. If it works, then reactivate half of them, otherwise reactivate all of them and deactivate half the other half. ...
by AnyOldName3
22 Feb 2024, 00:34
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 990042

Re: OpenMW Nightly builds

Heads up: You might want to set the new DEPLOY_QT_TRANSLATIONS CMake option for those builds as they're not using the system Qt install, so can't grab the system Qt standard button translations.
by AnyOldName3
17 Feb 2024, 16:13
Forum: Infrastructure
Topic: Dead links on wiki (modhistory.com); forum email went to Spam
Replies: 1
Views: 331

Re: Dead links on wiki (modhistory.com); forum email went to Spam

We've had issues with emails before, but never anything we had any hopes of diagnosing, so this is the first actual lead we've got. Hopefully it'll point us in the right direction. As for the wiki, it's far from just the links on that page that are out of date. Much of the wiki goes unmaintained. It...
by AnyOldName3
17 Jan 2024, 14:13
Forum: Support
Topic: Fatal error when starting OpenMW 0.48
Replies: 6
Views: 1142

Re: Fatal error when starting OpenMW 0.48

Morrowind doesn't benefit from an archive invalidation BSA, and the one that comes with MO2 is known to crash 0.48 (and possibly the original engine, too, as it's not a Morrowind BSA). If that's where it's come from, you can either disable archive invalidation in MO2 (and remove the BSA from your op...
by AnyOldName3
16 Jan 2024, 14:14
Forum: Support
Topic: Fatal error when starting OpenMW 0.48
Replies: 6
Views: 1142

Re: Fatal error when starting OpenMW 0.48

You're not going to be able to analyse the crash dump yourself without the debug symbols and a decent amount of knowledge about OpenMW's internals, so it's definitely best to get the dump to us. As for the log files, it sounds like you've got the super-duper irritating option that hides file extensi...
by AnyOldName3
04 Jan 2024, 16:20
Forum: Organisation and Planning
Topic: DLSS3
Replies: 3
Views: 1836

Re: DLSS3

IIRC, the licence terms for DLSS mean it can never legally be used with OpenMW, but FSR should eventually be doable as it's got a friendlier licence. It's not the highest priority at the moment as OpenMW doesn't get that much more expensive when you run it at higher resolutions, so there's a good ch...
by AnyOldName3
28 Nov 2023, 11:22
Forum: Feature Requests and Suggestions
Topic: More gamepad support
Replies: 1
Views: 1013

Re: More gamepad support

We've had discussions and prototypes for improved gamepad support in the past, but nothing's quite got to the point of being a mergeable MR yet. Being a volunteer project, it can be hard to find people willing and able to do this kind of work, especially because they also need to not have something ...
by AnyOldName3
16 Nov 2023, 11:37
Forum: Organisation and Planning
Topic: What is OpenMW 1.0?
Replies: 6
Views: 2575

Re: What is OpenMW 1.0?

That's not exactly true. There's nothing about OSG that would stop us from implementing everything that exists in Morrowind.exe, things like multithreaded physics and navmesh-based pathfinding are fenced off behind options, and the client-server architecture shouldn't get in the way of base-game mec...