Search found 79 matches
- 19 Mar 2014, 21:10
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193192
Re: Scene Toolbar Icon Request
Sorry, I don't have time to make icons at the moment. I've got a large assignment for uni due next weekend.
- 07 Mar 2014, 07:32
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193192
Re: Scene Toolbar Icon Request
That's kinda what I thought, but then I thought if I was using it, then would I understand the reference?
I can whip some icons up next week (won't be home during the weekend) if you want.
I can whip some icons up next week (won't be home during the weekend) if you want.
- 06 Mar 2014, 21:23
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193192
Re: Scene Toolbar Icon Request
What do you want the icons to look like?
For first person I'm thinking an eye, free camera a camera, and have no idea for orbiting.
For first person I'm thinking an eye, free camera a camera, and have no idea for orbiting.
- 02 Dec 2013, 10:54
- Forum: Support
- Topic: 0.27.0 Bugs (Windows 7)
- Replies: 11
- Views: 5539
Re: 0.27.0 Bugs (Windows 7)
Launcher: Only 11 out of 25 esps/esms appear in the list of plugins (both for OpenMW and OpenCS) As the title says. I have 25 esps and esms in my Data Files directory, but I can select only 11 of these in the launcher. Likewise, only these 11 plugins are selectable in OpenCS. Either these belong to...
- 01 Dec 2013, 04:54
- Forum: Support
- Topic: 0.27.0 Bugs (Windows 7)
- Replies: 11
- Views: 5539
0.27.0 Bugs (Windows 7)
Hi all, I downloaded and installed this version of OpenMW,it's looking good and loads faster for me than vanilla Morrowind does. :) There are however a couple of things I noticed. Launcher: Only 11 out of 25 esps/esms appear in the list of plugins (both for OpenMW and OpenCS) As the title says. I ha...
- 24 Sep 2013, 22:37
- Forum: Editor Development
- Topic: Icons: Visiual Metaphors
- Replies: 34
- Views: 24793
Re: Icons: Visiual Metaphors
No ideas.
- 06 Sep 2013, 22:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.26.0
- Replies: 140
- Views: 75067
Re: OpenMW 0.26.0
lol. That was brilliant. You've really outdone yourself this time.
- 26 Aug 2013, 12:36
- Forum: Editor Development
- Topic: Icons: Current Set
- Replies: 95
- Views: 41921
Re: Icons: Current Set
This should hopefully be the last of it needed from the original list, plus a foot. You know, coz feet are important Or if you wanted to use it for body part, and the arm for skill.
This includes many of yours (Sirherrbatka's) coverted into the same style.
This includes many of yours (Sirherrbatka's) coverted into the same style.
- 24 Aug 2013, 04:35
- Forum: Feature Requests and Suggestions
- Topic: Some requests
- Replies: 6
- Views: 3582
Re: Some requests
2). Assigning sounds to each terrain texture. It doesn't make sense that the footsteps all sound like rock, no matter what texture you are stepping on. I always thought of assigning a "material" to each texture, static, etc. That would allow setting the footstep for each material (and hen...
- 23 Aug 2013, 22:34
- Forum: Editor Development
- Topic: Icons: Current Set
- Replies: 95
- Views: 41921
Re: Icons: Current Set
Thanks