Search found 139 matches
- 15 Sep 2018, 02:22
- Forum: Off Topic
- Topic: Modding-OpenMW.com -- mod categories/tagging
- Replies: 2
- Views: 2487
Re: Modding-OpenMW.com -- mod categories/tagging
I would take a look at how The Nexus organizes mods. While a direct copy isn't necessary, I do think they handle things well. Also a downloads, endorsements, views, date uploaded. etc. tracker and ways to sort by those would be useful.
- 04 Jun 2018, 15:00
- Forum: Off Topic
- Topic: Microsoft Buys Github for $7.5 Billion
- Replies: 131
- Views: 62756
Microsoft Buys Github for $7.5 Billion
Figured you guys would be interested in this. https://www.xda-developers.com/microsoft-buys-github/
- 23 Apr 2018, 21:55
- Forum: Feature Requests and Suggestions
- Topic: Terrain Mesh Blending
- Replies: 9
- Views: 10260
Re: Terrain Mesh Blending
Figured I'd resurrect this to bring it back to light and show some more recent examples: https://www.youtube.com/watch?v=cOBApMeeJEc https://www.youtube.com/watch?v=tyLSH5zF-rI Regarding the issue of existing assets, can objects be assigned some sort of Blend tag that, if enabled, allows blending? E...
- 08 Feb 2017, 16:34
- Forum: Off Topic
- Topic: ESO: Morrowind
- Replies: 17
- Views: 10114
Re: ESO: Morrowind
Here's a neat little preview showing how some areas could look like in the future. https://i.imgur.com/5aufghX.jpg
- 02 Feb 2017, 16:17
- Forum: Off Topic
- Topic: ESO: Morrowind
- Replies: 17
- Views: 10114
Re: ESO: Morrowind
To bring a brighter outlook into this, I see this as an interesting and fresh source of artistic inspiration for Morrowind modders and asset creators. A lot of designs could be adapted in remodels/retextures for things here and at the very least this offers some insight into what Vvardenfell with a ...
- 15 Oct 2016, 16:45
- Forum: Off Topic
- Topic: [Solved] Anyone got the mod "Texture Fix" 1.9 (EN)?
- Replies: 6
- Views: 3888
Re: Anyone got the mod "Slartibartfast's Texture Fix" 1.9 (E
Isn't that mod depreciated now that the engine supports more texture (with regards to blending) per cell? At the very worst some ground textures may be mismatched, but afaik there should not be a problem, no?
- 30 Jun 2016, 03:40
- Forum: General
- Topic: Getting paid for work on OpenMW and its sub-projects
- Replies: 32
- Views: 16412
Re: Getting paid for work on OpenMW and its sub-projects
I could see myself investing in bounties for several graphical features, as well as another Patreon or two.
- 26 Jun 2016, 15:13
- Forum: Off Topic
- Topic: Imperial Forts Normal Mapped
- Replies: 1
- Views: 2146
Re: Imperial Forts Normal Mapped
These look great, thank you for sharing them! I was wondering, however, about that long vertical line in the wall textures. Are they like that on purpose or is it simply a result of some existing mesh/uv map issue?
- 24 Jun 2016, 20:24
- Forum: General
- Topic: PSA: scrawl's Patreon
- Replies: 36
- Views: 30422
Re: PSA: scrawl's Patreon
The monthly goal has been reached! Time for a pizza party!
- 19 Jun 2016, 20:21
- Forum: Feature Requests and Suggestions
- Topic: Terrain Mesh Blending
- Replies: 9
- Views: 10260
Re: Terrain Mesh Blending
I think texture blending using some sort of decal method would would best for an automatic method. There could be some way to create exceptions so certain meshes are left out. I'm no programmer so I can't say for certain. Actual mesh blending is more of a distant dream sort of thing, since it'd be m...