Search found 139 matches

by Mistahtokyo
15 Sep 2018, 02:22
Forum: Off Topic
Topic: Modding-OpenMW.com -- mod categories/tagging
Replies: 2
Views: 2487

Re: Modding-OpenMW.com -- mod categories/tagging

I would take a look at how The Nexus organizes mods. While a direct copy isn't necessary, I do think they handle things well. Also a downloads, endorsements, views, date uploaded. etc. tracker and ways to sort by those would be useful.
by Mistahtokyo
04 Jun 2018, 15:00
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 62756

Microsoft Buys Github for $7.5 Billion

Figured you guys would be interested in this. https://www.xda-developers.com/microsoft-buys-github/
by Mistahtokyo
23 Apr 2018, 21:55
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 10260

Re: Terrain Mesh Blending

Figured I'd resurrect this to bring it back to light and show some more recent examples: https://www.youtube.com/watch?v=cOBApMeeJEc https://www.youtube.com/watch?v=tyLSH5zF-rI Regarding the issue of existing assets, can objects be assigned some sort of Blend tag that, if enabled, allows blending? E...
by Mistahtokyo
08 Feb 2017, 16:34
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 10114

Re: ESO: Morrowind

Here's a neat little preview showing how some areas could look like in the future. https://i.imgur.com/5aufghX.jpg
by Mistahtokyo
02 Feb 2017, 16:17
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 10114

Re: ESO: Morrowind

To bring a brighter outlook into this, I see this as an interesting and fresh source of artistic inspiration for Morrowind modders and asset creators. A lot of designs could be adapted in remodels/retextures for things here and at the very least this offers some insight into what Vvardenfell with a ...
by Mistahtokyo
15 Oct 2016, 16:45
Forum: Off Topic
Topic: [Solved] Anyone got the mod "Texture Fix" 1.9 (EN)?
Replies: 6
Views: 3888

Re: Anyone got the mod "Slartibartfast's Texture Fix" 1.9 (E

Isn't that mod depreciated now that the engine supports more texture (with regards to blending) per cell? At the very worst some ground textures may be mismatched, but afaik there should not be a problem, no?
by Mistahtokyo
30 Jun 2016, 03:40
Forum: General
Topic: Getting paid for work on OpenMW and its sub-projects
Replies: 32
Views: 16412

Re: Getting paid for work on OpenMW and its sub-projects

I could see myself investing in bounties for several graphical features, as well as another Patreon or two.
by Mistahtokyo
26 Jun 2016, 15:13
Forum: Off Topic
Topic: Imperial Forts Normal Mapped
Replies: 1
Views: 2146

Re: Imperial Forts Normal Mapped

These look great, thank you for sharing them! I was wondering, however, about that long vertical line in the wall textures. Are they like that on purpose or is it simply a result of some existing mesh/uv map issue?
by Mistahtokyo
24 Jun 2016, 20:24
Forum: General
Topic: PSA: scrawl's Patreon
Replies: 36
Views: 30422

Re: PSA: scrawl's Patreon

The monthly goal has been reached! Time for a pizza party!
by Mistahtokyo
19 Jun 2016, 20:21
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 10260

Re: Terrain Mesh Blending

I think texture blending using some sort of decal method would would best for an automatic method. There could be some way to create exceptions so certain meshes are left out. I'm no programmer so I can't say for certain. Actual mesh blending is more of a distant dream sort of thing, since it'd be m...