Search found 139 matches
- 16 Feb 2019, 18:51
- Forum: General Development
- Topic: Animated doors
- Replies: 7
- Views: 4761
Re: Animated doors
The opening animation isn't supposed to hide loading, even if I can load the interior in one nanosecond I would still enjoy it. Otherwise my character is just staring at a closed door, then magically teleports inside? Doesn't make any sense. At least the short animation gives the illusion of you ent...
- 16 Feb 2019, 18:45
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176549
Re: Lysol's normal mapped texture packs
Parallax can look much more realistic, just not the specific parallax map you're using. One way to really take advantage of the parallax effect is to widen the gap between the stone bricks a bit (use thick mortar) and have a pronounced depth/edge difference between the brick face and the mortar. Don...
- 02 Feb 2019, 17:22
- Forum: Off Topic
- Topic: Gaming mouse
- Replies: 20
- Views: 19148
Re: Gaming mouse
I have a Corsair M64 Pro and after about a year of use the right click started to have issues where it either didn't register inputs at all or it would double register them. I use the mouse very frequently, though, so I wouldn't necessarily blame it, but I would personally look for mice that have be...
- 22 Dec 2018, 02:45
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 26386
Re: A kind of crazy idea
It would be great to test this. The height cap and the low terrain mesh resolution are two of the most visually outdated things with the MW terrain, in my opinion.
- 19 Dec 2018, 00:43
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 26386
Re: A kind of crazy idea
I recall a discussion regarding this (with vanilla Morrowind, not OpenMW), where it was concluded that scaling the map horizontally messes with the terrain's look unless you also scale the heights a bit as well. However the max terrain height was capped such that it wasn't feasible. Red Mountain wou...
- 19 Nov 2018, 05:12
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176549
Re: Lysol's normal mapped texture packs
As much as I love the texture it's screenshots like these that highlight how badly meshes in Morrowind stand out from the terrain mesh. There is a very harsh cutoff where they clip together with no blending of the mesh or textures.
- 17 Oct 2018, 06:13
- Forum: Feature Requests and Suggestions
- Topic: Terrain Tunneling/Arching
- Replies: 63
- Views: 38690
Re: Terrain Tunneling/Arching
Any way to edit it in that case?AnyOldName3 wrote: ↑04 Oct 2018, 18:37 I think it might be held in a table in the ESM instead of a texture, in which case it's not a case of changing the resolution as the table is probably a fixed-size record.
- 04 Oct 2018, 17:07
- Forum: Feature Requests and Suggestions
- Topic: Terrain Tunneling/Arching
- Replies: 63
- Views: 38690
Re: Terrain Tunneling/Arching
@Zini: pre or post 1.0 for higher resolution terrain meshes? If I had to guess, the main limitation is the resolution of the original heightmaps in the game data. Maybe we could interpolate to smooth things out, but I'd imagine having the data at a higher resolution would be the best approach. Depe...
- 03 Oct 2018, 02:09
- Forum: Feature Requests and Suggestions
- Topic: Terrain Tunneling/Arching
- Replies: 63
- Views: 38690
Re: Terrain Tunneling/Arching
I posted a thread requesting the terrain/mesh blending, but I don't know if anything came of it. And holes/tunnels aside, what could be done about a higher poly terrain mesh? In many areas (I find it particularly noticeable in Balmora) it is extremely easy to notice the edges of the individual trian...
- 01 Oct 2018, 14:20
- Forum: Feature Requests and Suggestions
- Topic: Terrain Tunneling/Arching
- Replies: 63
- Views: 38690
Re: Terrain Tunneling/Arching
Resurrecting this to check on whether or not there's any future plans for either the tunneling/arching feature, or other features discussed in the thread like terrain holes/seams and a higher poly (more subdivisions per sq m) terrain mesh.