Search found 863 matches
- 30 Jun 2023, 14:22
- Forum: Support
- Topic: Suttering on older system
- Replies: 43
- Views: 4361
Re: OpenMW 0.48.0
I already mentioned here https://forum.openmw.org/viewtopic.php?t=7486&start=200 https://www.mediafire.com/file/tc84dc9lgc6x0d2/4356346.rar/file NVIDIA Graphics Driver 419.47 NVIDIA 3D Vision Controller Driver 390.41 NVIDIA PhysX System Software 9.19.0218 Why 419.47? It was released 4.5 years a...
- 30 Jun 2023, 05:26
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 200420
Re: OpenMW 0.48.0
I did a completely clean build using the same settings as the M1, using the same package versions. I validated that it runs, at least on 13.4 I wonder where dependent libraries (from OpenMW.app\Contents\Frameworks folder) come from. If you build OpenMW on Mac OS X 13.4 and libyaml-cpp.0.7.dylib com...
- 30 May 2023, 06:39
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 113850
Re: Lua scripting in OpenMW
Item stats are stored in ESM records. IIRC, they are considered to be immutable by Lua scripts with current design.
- 05 May 2023, 08:56
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 6482
Re: OpenMW 2023.04.10: crash on startup
Summary: OSG 3.6.1 fine, OSG 3.6.5 crashes In newer 3.6.x versions OSG devs changed a way to resolve pointers to OpenGL extensions on Linux ( here is a related topic). Initally they used a glXGetProcAddressARB, later they moved to dlsym. Is there a way to build OSG with this commit reverted and see...
- 05 May 2023, 08:21
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 6482
Re: OpenMW 2023.04.10: crash on startup
Here is the stack frame on catching the segv: The ClipControl::apply is a quite simple function: void ClipControl::apply(State& state) const { const GLExtensions* extensions = state.get<GLExtensions>(); if (!extensions->isClipControlSupported) return; extensions->glClipControl((GLenum)_origin, ...
- 15 Apr 2023, 05:51
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 6482
Re: OpenMW 2023.04.10: crash on startup
More likely it is a yet another issue related to the unstable crocus_dri driver.
- 14 Apr 2023, 06:20
- Forum: General Development
- Topic: BSP trees for geometry culling
- Replies: 8
- Views: 2227
Re: BSP trees for geometry culling
Here, he/she calculates octrees in a complex geometry in order of milliseconds: https://www.youtube.com/watch?v=Qb93QSvxXrs It is just a single object in a single scene. Morrowind (even witout Tamriel Rebuilt) has an open world with thousands of locations, and each of them consists of hundreds or e...
- 03 Apr 2023, 07:14
- Forum: Support
- Topic: [Solved] Seams in the terrain
- Replies: 9
- Views: 3940
Re: [Solved] Seams in the terrain
IIRC, seams on terrain were caused by using a single precision for geometry position in the "OSG-on-steroids" fork instead of double precision (which OSG uses by default). We fixed it by reverting this change in that fork, so this issue should not present in 0.48 or newer builds. As about ...
- 04 Mar 2023, 18:59
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 200420
Re: OpenMW 0.48.0
Hello, the quest mercy at tuls valen does not work correctly y bulfim_gra_shugarz there is no topic to give a potion check after healing if you give the potion to tuls valen, the quest does not end in the diary and if you do not give it ends https://en.uesp.net/wiki/Morrowind:Compassion#Bugs It is ...
- 02 Feb 2023, 08:42
- Forum: General Development
- Topic: Launcher VFS viewer
- Replies: 2
- Views: 1500
Re: Launcher VFS viewer
With current design, VFS has only used entries and does not keep info about unused ones. I get this problem a few months ago after installing about 100 resource mods . With 100 resources folder this view will be quite cluttered. Also personally I do not like an idea to integrate analyzers to the lau...