- Which OpenMW version do you use?
- Any mods?
- In which situations does it happen?
Search found 941 matches
- 27 May 2020, 15:53
- Forum: Support
- Topic: camera jerks when spamming attacks or lock picks
- Replies: 3
- Views: 1525
Re: camera jerks when spamming attacks or lock picks
Just checked with an earlier 0.46.0 RC build on Windows and couldn't reproduce the issue.
- 27 May 2020, 15:45
- Forum: Off Topic
- Topic: OpenMW 0.46.0 Video Complaining Thread
- Replies: 22
- Views: 14818
Re: OpenMW 0.46.0
Well, you started this discussion by your "Also keep in mind that video production is really time-consuming - even more so for a single person - and can only start after the release phase has begun." sentence. My initial post was directed at MortimerMcMire. Whether he was serious or just ...
- 27 May 2020, 12:21
- Forum: Off Topic
- Topic: OpenMW 0.46.0 Video Complaining Thread
- Replies: 22
- Views: 14818
Re: OpenMW 0.46.0
I get the feeling that we had that discussion before. Once or twice or thrice... @akortunov: I'm not saying that video production should always last half a year and you know that. You also know the reasons for the 0.45.0 delay and you know that for 0.46.0 johnnyhostile (and davidcernat) volunteered ...
- 27 May 2020, 08:53
- Forum: Off Topic
- Topic: OpenMW 0.46.0 Video Complaining Thread
- Replies: 22
- Views: 14818
Re: OpenMW 0.46.0
a release video should never hold up a release lol Since the release videos raise a lot of attention amongst users outside of our forum bubble (and sometimes even magazines and other sites), I beg to differ. Also keep in mind that video production is really time-consuming - even more so for a singl...
- 25 May 2020, 06:14
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 193344
- 20 May 2020, 14:43
- Forum: Support
- Topic: [Solved] Where to edit Light Attenuation
- Replies: 12
- Views: 7865
Re: Where to edit Light Attenuation
Edit: Just saw your newly created topic and merged it with this one. Since your issue is solved now, I'm going to mark the topic as solved. Happy with the results, which can be seen here: https://imgur.com/L1PRZEp Thanks again. Now I still think the lamps aren't lighting up the areas (walls, ground...
- 20 May 2020, 14:39
- Forum: General
- Topic: balance in openmw
- Replies: 9
- Views: 6211
Re: balance in openmw
But the Ancestral Ghost should be immune to normal weapons which (according to akortunov) leads to the AI changing combat targets.
- 13 May 2020, 09:26
- Forum: Support
- Topic: plugin are not working
- Replies: 3
- Views: 1996
Re: plugin are not working
BTW May i ask something, How i can fix teleport spawnpoints? as you type in console coc ebonheart my hero stuck in pier floor, to fix that i must use TCL command Ive olso make Arrille to Teleport to some interior places but my hero fall through floor or spawn on top From my experience, ever since w...
- 13 May 2020, 09:11
- Forum: Support
- Topic: [Solved] Where to edit Light Attenuation
- Replies: 12
- Views: 7865
Re: Where to edit Light Attenuation
If you don't want to use the CS, here are my findings. Feel free to optimise my settings - and please note that you need to adjust the settings for all weather types! __________________________________________________ Vanilla OpenMW_LightAndDarkness_Vanilla.jpg fallback=LightAttenuation_UseLinear,1 ...
- 13 May 2020, 08:51
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 193344
Re: OpenMW 0.46.0
Awesome! Just pm me when you're done and I'll review the video asap.johnnyhostile wrote: ↑12 May 2020, 22:06 Hey all- yes, I'm still working on this. Sorry about the delay, I'm expecting to ship the next draft of the video this week.