Search found 338 matches

by wareya
01 Dec 2018, 17:09
Forum: General Modding
Topic: Darknut's Dwemer House
Replies: 16
Views: 7378

Re: Darknut's Dwemer House

The collision issue is a bug in the original engine, where the actors aren't colliding with the wall that they're already overlapping.
by wareya
28 Nov 2018, 16:31
Forum: Support
Topic: Constant 60 FPS but annoying micro-stuttering
Replies: 22
Views: 13922

Re: Constant 60 FPS but annoying micro-stuttering

Microstuttering is basically a framerate pacing issue. It caused by anything: overly aggressive power management, large VRAM <-> RAM transfers, etc. It can also be caused by physics taking way too long, but happening at 30hz or 20hz instead of 60hz. How it manifests depends on where during the input...
by wareya
28 Nov 2018, 10:04
Forum: Support
Topic: Constant 60 FPS but annoying micro-stuttering
Replies: 22
Views: 13922

Re: Constant 60 FPS but annoying micro-stuttering

AnyOldName3 wrote: 27 Nov 2018, 21:36 What other type of delta time would we use?
Fixed timestep with interpolation.

This feels like it could be solved just by averaging the last couple frametimes together, too, if I'm not misunderstanding it.
by wareya
27 Nov 2018, 18:01
Forum: Support
Topic: Constant 60 FPS but annoying micro-stuttering
Replies: 22
Views: 13922

Re: Constant 60 FPS but annoying micro-stuttering

OpenMW doesn't use that type of delta time, does it?
by wareya
27 Nov 2018, 14:48
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 61261

Re: CPU and Single Core Implications

Even with the latest build the bottleneck seems to still be the CPU. [...] The Video card is barely utilized at all, https://i.imgur.com/68GaIDB.png It's in OpenSceneGraph or your graphics driver. I have the same problem, but I don't load 4 cells around me, so the game only dips down to around 30fp...
by wareya
27 Nov 2018, 13:35
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 18922

Re: Recent Negativity Regarding OpenMW

Ugh, please don't 'fix' #1751. I think it's the only reason Natural Character Growth and Decay even works on openmw. May be mistaken though. To me it's literally the most important one though. It has the most impact on the experience of new players who barely understand how the game works. If there...
by wareya
27 Nov 2018, 12:56
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 31
Views: 10955

Re: Water Shader turns into a pixelated mess

Might it be depth buffer resolution related?

EDIT: Nope. https://imgur.com/a/VoCQmUL

FWIW I thought this was a known problem.
by wareya
27 Nov 2018, 12:34
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 18922

Re: Recent Negativity Regarding OpenMW

OpenMW literally just is not ready for this kind of pressure. It barely functions as a replacement for Morrowind's engine, despite being better in certain ways. There are too many bugs to fix and there's too much missing functionality to add. Just look at my signature.
by wareya
24 Nov 2018, 14:28
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 49020

Re: Recent Negativity Regarding OpenMW

To be more polite: OpenMW doesn't even have accurate gameplay yet. And it has tons and tons of bugs. It's not ready for high-labor-cost extension features yet. Either help OpenMW get there, or be nice and wait until it's ready. You could also just fork it whenever you want, but unless you make a sha...
by wareya
12 Nov 2018, 03:41
Forum: Support
Topic: data folder order causing physics stutter
Replies: 12
Views: 5387

Re: data folder order causing physics stutter

There's a chance that you just don't have enough VRAM for the mod and the graphics driver is doing some CPU thrashing when paging out to CPU RAM that's screwing with the CPU-bottlenecked parts of OpenMW or something. Maybe.