Search found 338 matches
- 01 Dec 2018, 17:09
- Forum: General Modding
- Topic: Darknut's Dwemer House
- Replies: 16
- Views: 7378
Re: Darknut's Dwemer House
The collision issue is a bug in the original engine, where the actors aren't colliding with the wall that they're already overlapping.
- 28 Nov 2018, 16:31
- Forum: Support
- Topic: Constant 60 FPS but annoying micro-stuttering
- Replies: 22
- Views: 13922
Re: Constant 60 FPS but annoying micro-stuttering
Microstuttering is basically a framerate pacing issue. It caused by anything: overly aggressive power management, large VRAM <-> RAM transfers, etc. It can also be caused by physics taking way too long, but happening at 30hz or 20hz instead of 60hz. How it manifests depends on where during the input...
- 28 Nov 2018, 10:04
- Forum: Support
- Topic: Constant 60 FPS but annoying micro-stuttering
- Replies: 22
- Views: 13922
Re: Constant 60 FPS but annoying micro-stuttering
Fixed timestep with interpolation.
This feels like it could be solved just by averaging the last couple frametimes together, too, if I'm not misunderstanding it.
- 27 Nov 2018, 18:01
- Forum: Support
- Topic: Constant 60 FPS but annoying micro-stuttering
- Replies: 22
- Views: 13922
Re: Constant 60 FPS but annoying micro-stuttering
OpenMW doesn't use that type of delta time, does it?
- 27 Nov 2018, 14:48
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 61261
Re: CPU and Single Core Implications
Even with the latest build the bottleneck seems to still be the CPU. [...] The Video card is barely utilized at all, https://i.imgur.com/68GaIDB.png It's in OpenSceneGraph or your graphics driver. I have the same problem, but I don't load 4 cells around me, so the game only dips down to around 30fp...
- 27 Nov 2018, 13:35
- Forum: Feature Requests and Suggestions
- Topic: OnActivate is broken
- Replies: 43
- Views: 18922
Re: Recent Negativity Regarding OpenMW
Ugh, please don't 'fix' #1751. I think it's the only reason Natural Character Growth and Decay even works on openmw. May be mistaken though. To me it's literally the most important one though. It has the most impact on the experience of new players who barely understand how the game works. If there...
- 27 Nov 2018, 12:56
- Forum: Support
- Topic: Water Shader turns into a pixelated mess
- Replies: 31
- Views: 10955
Re: Water Shader turns into a pixelated mess
Might it be depth buffer resolution related?
EDIT: Nope. https://imgur.com/a/VoCQmUL
FWIW I thought this was a known problem.
EDIT: Nope. https://imgur.com/a/VoCQmUL
FWIW I thought this was a known problem.
- 27 Nov 2018, 12:34
- Forum: Feature Requests and Suggestions
- Topic: OnActivate is broken
- Replies: 43
- Views: 18922
Re: Recent Negativity Regarding OpenMW
OpenMW literally just is not ready for this kind of pressure. It barely functions as a replacement for Morrowind's engine, despite being better in certain ways. There are too many bugs to fix and there's too much missing functionality to add. Just look at my signature.
- 24 Nov 2018, 14:28
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49020
Re: Recent Negativity Regarding OpenMW
To be more polite: OpenMW doesn't even have accurate gameplay yet. And it has tons and tons of bugs. It's not ready for high-labor-cost extension features yet. Either help OpenMW get there, or be nice and wait until it's ready. You could also just fork it whenever you want, but unless you make a sha...
- 12 Nov 2018, 03:41
- Forum: Support
- Topic: data folder order causing physics stutter
- Replies: 12
- Views: 5387
Re: data folder order causing physics stutter
There's a chance that you just don't have enough VRAM for the mod and the graphics driver is doing some CPU thrashing when paging out to CPU RAM that's screwing with the CPU-bottlenecked parts of OpenMW or something. Maybe.