I've made a new build with a bunch of fixes. Please download it from the first post and let me know if it works better for you.
Specifically, cell transitions should not crash anymore (or at least not as often).
Search found 156 matches
- 22 Jan 2018, 05:32
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 548606
- 19 Jan 2018, 13:12
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 548606
Re: [WIP] Android port testing
Yep, that one should work fine.
- 19 Jan 2018, 12:54
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 548606
Re: [WIP] Android port testing
For now at least Android 5.0 is required, this could be changed later but is not my focus at the moment.
- 19 Jan 2018, 05:09
- Forum: General Development
- Topic: OpenMW on android flipped textures
- Replies: 36
- Views: 20120
Re: OpenMW on android flipped textures
I've started a new thread since I've long solved the problem with flipped textures. It's here: viewtopic.php?f=2&t=4898 and we should probably move all android-related discussion there as well.
- 19 Jan 2018, 05:08
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 548606
[WIP] Android port testing
Please see viewtopic.php?f=47&t=5626 for the updates on this project.
- 18 Jan 2018, 05:54
- Forum: General Development
- Topic: OpenMW on android flipped textures
- Replies: 36
- Views: 20120
Re: OpenMW on android flipped textures
One last thing before it's somewhat playable is the cursor - there's no hardware cursor like on other platforms, so we need to draw it. I'm not sure where that code should be put, any advice?
- 17 Jan 2018, 22:51
- Forum: General Development
- Topic: OpenMW on android flipped textures
- Replies: 36
- Views: 20120
Re: OpenMW on android flipped textures
Thanks, I know how GPL works. I was more wondering if you guys made any more agreements with bethesda that I'm not aware of.
- 17 Jan 2018, 20:04
- Forum: General Development
- Topic: OpenMW on android flipped textures
- Replies: 36
- Views: 20120
Re: OpenMW on android flipped textures
Whelp, it seems that using gl4es fixes all the issues I had so far - so I'll add it to the build scripts.
screenshot: https://my.mixtape.moe/wtqhbh.png
screenshot: https://my.mixtape.moe/wtqhbh.png
- 17 Jan 2018, 19:51
- Forum: General Development
- Topic: OpenMW on android flipped textures
- Replies: 36
- Views: 20120
Re: OpenMW on android flipped textures
After some investigation it seems definitely a driver bug: https://i.imgur.com/DAz1X0K.png - you can see in memory, the pointer passed to glTexImage2D, all pixels at the start (which is bottom left corner of the texture) have alpha 0 so should be displayed as black, but as you can see like 20th pixe...
- 16 Jan 2018, 18:28
- Forum: General Development
- Topic: OpenMW on android flipped textures
- Replies: 36
- Views: 20120
Re: OpenMW on android flipped textures
Thanks, I'll try different flags - but I don't think it's a big issue since our .so files are ~30 MB, bit less than chrome.