Search found 156 matches

by xyzz
22 Jan 2018, 05:32
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 548606

Re: [WIP] Android port testing

I've made a new build with a bunch of fixes. Please download it from the first post and let me know if it works better for you.

Specifically, cell transitions should not crash anymore (or at least not as often).
by xyzz
19 Jan 2018, 13:12
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 548606

Re: [WIP] Android port testing

Yep, that one should work fine.
by xyzz
19 Jan 2018, 12:54
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 548606

Re: [WIP] Android port testing

For now at least Android 5.0 is required, this could be changed later but is not my focus at the moment.
by xyzz
19 Jan 2018, 05:09
Forum: General Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 20120

Re: OpenMW on android flipped textures

I've started a new thread since I've long solved the problem with flipped textures. It's here: viewtopic.php?f=2&t=4898 and we should probably move all android-related discussion there as well.
by xyzz
19 Jan 2018, 05:08
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 548606

[WIP] Android port testing

Please see viewtopic.php?f=47&t=5626 for the updates on this project.
by xyzz
18 Jan 2018, 05:54
Forum: General Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 20120

Re: OpenMW on android flipped textures

One last thing before it's somewhat playable is the cursor - there's no hardware cursor like on other platforms, so we need to draw it. I'm not sure where that code should be put, any advice?
by xyzz
17 Jan 2018, 22:51
Forum: General Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 20120

Re: OpenMW on android flipped textures

Thanks, I know how GPL works. I was more wondering if you guys made any more agreements with bethesda that I'm not aware of.
by xyzz
17 Jan 2018, 20:04
Forum: General Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 20120

Re: OpenMW on android flipped textures

Whelp, it seems that using gl4es fixes all the issues I had so far - so I'll add it to the build scripts.

screenshot: https://my.mixtape.moe/wtqhbh.png
by xyzz
17 Jan 2018, 19:51
Forum: General Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 20120

Re: OpenMW on android flipped textures

After some investigation it seems definitely a driver bug: https://i.imgur.com/DAz1X0K.png - you can see in memory, the pointer passed to glTexImage2D, all pixels at the start (which is bottom left corner of the texture) have alpha 0 so should be displayed as black, but as you can see like 20th pixe...
by xyzz
16 Jan 2018, 18:28
Forum: General Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 20120

Re: OpenMW on android flipped textures

Thanks, I'll try different flags - but I don't think it's a big issue since our .so files are ~30 MB, bit less than chrome.