Search found 934 matches

by lysol
14 Apr 2016, 14:20
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 14166

Re: Vivec retexture to show off/test shaders

Just wanted to give an update. Might post some pictures too later today. Anyway, I have no idea why crazy bump gave me too blue images (or rather, why they looked fine in Photoshop (and gimp for scrawl) but bad ingame), but switching to MindTex (thanks for the link TheMechanist!) seems to have kinda...
by lysol
14 Apr 2016, 14:09
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 31338

Re: OpenMW 0.39.0

Screenshots: http://imgur.com/a/U27bl I´m guessing those are the fake normal maps made for use with MCP, which is why they light so strangely. Since the old engine did not support true normal mapping even with Morrowind Code Patch, there are close to no mods at the moment that use real normal mappi...
by lysol
13 Apr 2016, 16:47
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 256
Views: 68132

Re: Elder-scrolls IV Oblivion

Yes, that would be cool to see. How does the normal map and specular map textures work in skyrim? Anything in alpha channels? Do they have the same name as the diffuse texture but with a suffix, like _n?
by lysol
11 Apr 2016, 21:21
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 14166

Re: Vivec retexture to show off/test shaders

Yes, this is partially the problem and I'm aware of that too. Morrowind was never really famous for its well made UV mapping. :) But: This issue is mainly not about the meshes not placing the textures edge to edge. It's not a bug within OpenMW either, it's because my normal maps for some reason gets...
by lysol
10 Apr 2016, 18:56
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 14166

Re: Vivec retexture to show off/test shaders

From a quick test: Some borders between single textures look strange, e.g. the edges of the canton isles, where there is one "corner" mesh and two adjacent "straight" meshes, one on each side. The transition looks quite blurry which is best seen on the bottom lines. Not sure exactly what you mean h...
by lysol
10 Apr 2016, 07:24
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 14166

Re: Vivec retexture to show off/test shaders

@lysol: May I use your textures for a little showcase in the current release videos? Of course, all credits go to you (and scrawl, the grey eminence ;) ). The opening post links to your current texture files, right? If you allow me to show them, is there anything else to their installation than dro...
by lysol
09 Apr 2016, 21:29
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 39595

Re: [patch] new fog shader

Looks really really good. Nice work!
by lysol
08 Apr 2016, 18:07
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 14166

Re: Vivec retexture to show off/test shaders

Looks nice on that short video I watched. I'll have a closer look later. Thanks!
by lysol
06 Apr 2016, 17:25
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 14166

Re: Vivec retexture to show off/test shaders

Oh sorry I didnt read much, thought you didnt understand the basics of specular maps. It sure doesnt hurt to practice with it and your textures look nice so far! I didn't really at first, but I've read a lot about it since then. :) And thanks btw. IIRC, texture artist usually take the diffuse map a...
by lysol
06 Apr 2016, 06:02
Forum: Join the team
Topic: Application: bentsherman
Replies: 1
Views: 1134

Re: Application: bentsherman

Straight to business! :)