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Except that scripts are not turned into bytecode in omwaddon files, esp's and omwaddon's are more or less identical at the moment. This will be the case until 1.0 is released.
My, quite likely, guess is that if this field was enabled, omwaddon-files wouldn't be compatible with vanilla anymore, and since diverging from the original format is a goal post 1.0, this feature is not enabled yet.
- 07 Nov 2018, 08:49
- Forum: Mod Compatibility
- Topic: Converting a mwse mod to openmw
- Replies: 1
- Views: 157
My guess is that you actually can't recreate this mod yet, since the mod otherwise probably wouldn't have used mwse. When OpenMW gets the Lua scripting though, this mod can be converted. Maybe even translated on-the-fly if someone makes a tool to do that.
- 07 Nov 2018, 08:44
- Forum: Feature Requests and Suggestions
- Topic: Optional Vanilla Water Shader
- Replies: 30
- Views: 4329
Also I should mention that most people do not even like the vanilla shader, except for the ripple effects. There have been like a couple of requests to ship the vanilla shader with 1.0, but still, most people actually enjoy scrawls water shader a lot more. So personally, while I understand that you ...
I like this new idea. Showcasing that the engine can handle an open world is kinda pointless because, well, Morrowind exists for that. Showcasing a co-op rpg on the other hand...
- 01 Nov 2018, 09:21
- Forum: Infrastructure
- Topic: Unable to Register on Bugtracker
- Replies: 1
- Views: 172
Oh. Right, thanks for noticing. This link is outdated. The current bugtracker is GitLab, see this link: https://gitlab.com/OpenMW/openmw/issues. Not entirely sure if ES uses GitLab though, so I asked DestinedToDie to edit the post. EDIT: It is gitlab indeed. Of course I could have seen this for myse...
It should basically be safe to delete the NiTextureEffect blocks in any model you might encounter (probably with some exceptions where you actually want the NiTextureEffect block for something else than a normal map, but I can't think of any atm). You do not have to rename the _nm.dds path in the ni...