good to know there is some follow through most of these things die before they see any progress.
best of luck(this is the reason i started following OpenMW, multiplayer)
Search found 82 matches
- 26 Jun 2015, 07:04
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21860
- 27 May 2015, 05:07
- Forum: Off Topic
- Topic: Mod: Levelling Just Happens
- Replies: 90
- Views: 44493
Re: Mod: Levelling Just Happens
we need to split topics this is about elder scrolls game design while the thread should be about klepto's leveling system.(maybe a "game mechanics discussion" thread)
- 25 May 2015, 09:17
- Forum: General
- Topic: Playthrough observations
- Replies: 48
- Views: 24871
Re: Playthrough observations
I don't think qqqbbb(with 545 posts) is a bot because, it seemed he was engaged in the thread he linked which was talking about the cause of the animated drifter's(Ano Andaram looking at you)raevol wrote:Is it a bot?
- 22 May 2015, 21:32
- Forum: Support
- Topic: Control text size via MyGUI XML?
- Replies: 1
- Views: 1587
Re: Control text size via MyGUI XML?
Link
That is something scrawl has done in his OpenSceneGraph port which isn't in any releases yet, so you can wait.
I don't know if its possible in the current version.
That is something scrawl has done in his OpenSceneGraph port which isn't in any releases yet, so you can wait.
I don't know if its possible in the current version.
- 22 May 2015, 21:24
- Forum: Off Topic
- Topic: followers stuck in areas I got them in
- Replies: 16
- Views: 10702
Re: followers stuck in areas I got them in
seems like it would be good to make it optional because, there are mods that do that with scripts it makes those mods obsolete.
- 15 May 2015, 00:16
- Forum: Feature Requests and Suggestions
- Topic: Adjustable text size
- Replies: 10
- Views: 11151
Re: Adjustable text size
It's good to know land is so important.
edit: will that be a .CFG setting, in the menu or what?
edit: will that be a .CFG setting, in the menu or what?
- 23 Apr 2015, 23:30
- Forum: TES3MP
- Topic: Thoughts on multiplayer
- Replies: 20
- Views: 16601
Re: Thoughts on multiplayer
Morrowind online is a mod that allowed a coop-like session but it was full of bugs so much it only gets a honorable mention whenever the topic of multiplayer come up. me personally would love multiplayer its odd that a portion of fans of a game series based on a tabletop setting are against multipla...
- 14 Apr 2015, 10:40
- Forum: Off Topic
- Topic: them feels
- Replies: 31
- Views: 16008
Re: them feels
how insensitive of me
- 13 Apr 2015, 20:58
- Forum: Off Topic
- Topic: them feels
- Replies: 31
- Views: 16008
Re: them feels
we should eat onions in remembrance.Okulo wrote:so unceremoniously removed.
- 08 Apr 2015, 08:36
- Forum: General
- Topic: [Mod]Vampire Embrace
- Replies: 11
- Views: 11094
Re: [Mod]Vampire Embrace
There may be a problem with some scripts and objects having numbers as the first 'letter' or underscores in the name. I just checked Vampire Embrace with the openmw-cs and found that there is no script in it with numbers or underscores in the first place in its name however if someone wanted to che...